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crotovane

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A member registered Feb 16, 2023 · View creator page →

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i'm fascinated by the mechanics of this! i'm struggling a lot, though - by the time i get to the first boss fight with two angels per side, i'm drained of most of my damage-dealing moves and i'm starting the round with <10hp, and i'm too busy trying to keep my angels alive to make any progress. i never grew up with pokemon so that may be a factor lol x_x  i was really interested in the reddit threads and the conspiracy angles this was taking, i wish i could've seen more!

i'm very thankful that you uploaded a walkthrough with this! unfortunately i had to use it like a crutch - i was really confused on the language needed to activate the torch, though i'm already unfamiliar with the usual language of parsers. the highlight of this piece for me was the description of the setting and its atmosphere, the whole time i felt the coldness and overbearing desolation.

really happy to see someone use that poe track! as someone unskilled in parsers, i really appreciated the "think" command with the escalating hints. i was so lost on the crossword! i thought the "4-letter" clue was bait due to the "friend is a  four letter word" track, lol. it was interesting seeing the shufflecomp playlist exist as diegetic songs in-game, i thought it was clever how they were used in practice.

this game did a fantastic job of making every food item feel as bland and unappealing as possible. i liked the art and the main menu track, they have a very distinct vibe!

interesting game! on my first attempt, i didn't know that 'ctrl +/ctrl -' were shortcuts for sending 'go up/go down' commands, so when trying to change the zoom of the webpage i completely flooded my command history with '[garry] took a few steps in the wrong direction.' this made me incorrectly think the mystery was about this character's changing name rather than what was proposed in the exposition that i yeeted off the page 💀. i was able to appreciate what was actually happening on a second go around! apologies for being comically inept at parsers, lol

yess another edguy song! a smaller detail but i thought it was interesting how the first-person pronouns were capitalized, a subtle way to communicate the self-importance/arrogance of the protagonist to the player through the text's styling.

this was lovely! so quaint, so relatable. the vignettes were very effective in their brevity - the scenes with the doe were a pleasure to read. may we all have does in our futures. great work!

yes!!!! this was so good!!! the story by itself with the underground film piracy was already extremely compelling to me but the way that it was told through interlinked blog posts was very special. we need more wikipedia-likes. i loved the bit about how the audience made up their own lyrics and choreo to the censored film scene, i just find that really cute. i appreciated reading the writeup on how the songs inspired the project - what a fascinating backstory to "55 Days at Peking." amazing work!!

my god the whiplash i got seeing seeing kaito danganronpa. surprisingly very grounded given that premise, i was pleasantly surprised with direction this took. you captured the vibe of the song quite well!

i loved the hypertext - the worldbuilding footnotes of the vampire mechanics was a treat to read (a highlight of the piece for me), and cycling through the names at the end was such a cool interactive element. a very strong mood throughout. well done!

all the visual gags were great, i smiled so wide at the mid-game character questionnaire. i got elena :-) even without the context of the characters or the stories they come from, the dialogue captured their personalities so well. i loved how the writing and visuals all contributed to this uncanny atmosphere. this feels like a perfect representation of how it felt participating in shufflecomp this year (compliment)

this is the greatest compliment ever. im going to hang this on my fridge. thank you <3

it tickles me a lot to see that death's dynamic shroud track in use <3 this was great! so stylish and angsty. i loved finding the hidden footnotes i missed on my first playthrough. great use of hypertext elements!

thank you for the kind words, i appreciate it! yes i did all the artwork :]

thank you so much! i was so touched seeing your full review :') <3

aw thanks!  very kind of you <3 ^_^

thank you so much!

thank you! i'm glad you liked it!

i finally got around to reading this - i definitely see the similarities, especially with the voice of the narrator. very interesting read! thanks for the rec :)

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reading your theory made me smile so wide - i'm beyond touched that you would take the time to engage with my project like this. thank you so much for your words <3 scp/creepypasta was certainly an inspiration for this :]

im touched to hear you like the writing, its easily the part i struggle with the most. thank you :-)

the two of them trying to operate a scooter standing on top of each other, ugh!! adorable. so sweet.

this is outstanding!! i love the feel of the mechanics - hovering off of a word and seeing it morph into yet another potential translation from its click cycle felt like micro-revelations. seeing those connections form in real time was electrifying. i recently started learning japanese and i got very excited that i could recognize a few of the chinese characters, lol. love love love

i love the stark black and white visuals, especially with the displacement shader during the shaking hands bit - reinforces the unease of the piece. delightfully indulgent in its angst. very cool work!

thanks :)

so glad to hear it's left an impression, thank you for playing!

this tool is so seamless and intuitive and it's everything i've been looking for in a web game engine. i can't wait to play with this some more and test its limits - thank you for releasing it!

i'm glad it was impactful for you, thank you for playing and for the feedback! i appreciate it a ton

thank you! that was my favorite line as well :)

thank you!

got the "with a kiss" ending, and it was probably a mistake to start here because i don't want to go back and ruin their happy ending 😭 so indulgent and domestic, such a treat. i love your take on vampires' light sensitivity - your descriptions of zach's sickness were evocative and relatable. love these two, i'll have to get around to reading the first two games!

probably a weird thing to comment on but i really liked how design theory played into this - the buttons diving deeper into the memories being visually much smaller than those which ending the thought early, luring the eye to forget. also reinforced by the many opportunities you're given to back out, feels like the main character is fighting those memories away. i loved the use of contrast echoed in the characters themselves and the settings of the beach and the nightclubs. also the one description of the kiss tasting "stale" stood out to me. highly recommend reading with sounds of crashing ocean waves in another tab :~)

a wonderful portrayal of the eroticism of fight scenes, i was captivated the whole time. the writing was enthralling & i loved the simple ui and the color palette - the blood on the character portraits really pop during the duel. also must give my props to the music department because the battle music is exquisite <3

seeing that this was a bullet hell was a very pleasant surprise despite me hilariously failing at my first go :') but the standout of this game to me is the sprite work - they're all so adorable, i'm still giggling at the blushing knights. the dad especially is so friend shaped and i'm pulling for him to be supportive in part 2 🙏

yay! glad it runs somewhere, at least. sorry for trouble, godot's web export has been giving me all sorts of issues in development LOL T_T i hope that future versions are more compatible and less prone to breaking... thanks for the kind words! hope you enjoy

i'm sorry about that! on my end it runs as intended on firefox and chromium on windows 10. what browser & OS do you use? and does it completely crash your browser or are there some error messages is shows in the console?