i'm fascinated by the mechanics of this! i'm struggling a lot, though - by the time i get to the first boss fight with two angels per side, i'm drained of most of my damage-dealing moves and i'm starting the round with <10hp, and i'm too busy trying to keep my angels alive to make any progress. i never grew up with pokemon so that may be a factor lol x_x i was really interested in the reddit threads and the conspiracy angles this was taking, i wish i could've seen more!
crotovane
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i'm very thankful that you uploaded a walkthrough with this! unfortunately i had to use it like a crutch - i was really confused on the language needed to activate the torch, though i'm already unfamiliar with the usual language of parsers. the highlight of this piece for me was the description of the setting and its atmosphere, the whole time i felt the coldness and overbearing desolation.
really happy to see someone use that poe track! as someone unskilled in parsers, i really appreciated the "think" command with the escalating hints. i was so lost on the crossword! i thought the "4-letter" clue was bait due to the "friend is a four letter word" track, lol. it was interesting seeing the shufflecomp playlist exist as diegetic songs in-game, i thought it was clever how they were used in practice.
interesting game! on my first attempt, i didn't know that 'ctrl +/ctrl -' were shortcuts for sending 'go up/go down' commands, so when trying to change the zoom of the webpage i completely flooded my command history with '[garry] took a few steps in the wrong direction.' this made me incorrectly think the mystery was about this character's changing name rather than what was proposed in the exposition that i yeeted off the page 💀. i was able to appreciate what was actually happening on a second go around! apologies for being comically inept at parsers, lol
yes!!!! this was so good!!! the story by itself with the underground film piracy was already extremely compelling to me but the way that it was told through interlinked blog posts was very special. we need more wikipedia-likes. i loved the bit about how the audience made up their own lyrics and choreo to the censored film scene, i just find that really cute. i appreciated reading the writeup on how the songs inspired the project - what a fascinating backstory to "55 Days at Peking." amazing work!!
all the visual gags were great, i smiled so wide at the mid-game character questionnaire. i got elena :-) even without the context of the characters or the stories they come from, the dialogue captured their personalities so well. i loved how the writing and visuals all contributed to this uncanny atmosphere. this feels like a perfect representation of how it felt participating in shufflecomp this year (compliment)
this is outstanding!! i love the feel of the mechanics - hovering off of a word and seeing it morph into yet another potential translation from its click cycle felt like micro-revelations. seeing those connections form in real time was electrifying. i recently started learning japanese and i got very excited that i could recognize a few of the chinese characters, lol. love love love
got the "with a kiss" ending, and it was probably a mistake to start here because i don't want to go back and ruin their happy ending 😭 so indulgent and domestic, such a treat. i love your take on vampires' light sensitivity - your descriptions of zach's sickness were evocative and relatable. love these two, i'll have to get around to reading the first two games!
probably a weird thing to comment on but i really liked how design theory played into this - the buttons diving deeper into the memories being visually much smaller than those which ending the thought early, luring the eye to forget. also reinforced by the many opportunities you're given to back out, feels like the main character is fighting those memories away. i loved the use of contrast echoed in the characters themselves and the settings of the beach and the nightclubs. also the one description of the kiss tasting "stale" stood out to me. highly recommend reading with sounds of crashing ocean waves in another tab :~)
a wonderful portrayal of the eroticism of fight scenes, i was captivated the whole time. the writing was enthralling & i loved the simple ui and the color palette - the blood on the character portraits really pop during the duel. also must give my props to the music department because the battle music is exquisite <3
seeing that this was a bullet hell was a very pleasant surprise despite me hilariously failing at my first go :') but the standout of this game to me is the sprite work - they're all so adorable, i'm still giggling at the blushing knights. the dad especially is so friend shaped and i'm pulling for him to be supportive in part 2 🙏


