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Crosswarrior24

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A member registered Feb 21, 2021

Recent community posts

why is the 'discovered' list a Paid feature?

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will there at some point be an external gallery? since having to start a new file every time is a bit cumbersome, and it would be nice if we could save some of the images
i mainly ask cause the random transit NPC's can be missed since they are RNG based. and i'd love to see them all

what exactly does the nul cube do?

wait so how does this method work?

was this short demo by chance inspired by Paper Mario TTYD?

fun concept. love to see it being further developed, movement, especially diagonal movement, is a bit janky, same goes for eating walls. but otherwise. fun. also somehow there wasn't a sack on the boss floor.

game's fun. just wish the full version was free. i hope it will be.

i've noticed 2 things.


1: starting around the evening stage. a few jumps over pits start to get VERY precise. making it rather difficult to jump over them.

2: for some reason, the game start lagging quite a bit during the night stages.


other then that, really good game, had a lot of fun.

that's a common option, it just has a chance of disappearing and deleting your save.

how many characters are there that you can give a glizzard voucher to? i've given one to the green haired girl, black haired girl, blue haired girl and pink haired girl, anymore?

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tried to play the second game. this happened after reloading my save.


'failed to load'

'audio/bgm/Field1.ogg'

and there's no WWW folder in the files, so i can't add a custom track to add the music in myself to fix this. so now the game just doesn't load at all

Nevermind: music just fails to load A LOT.

do you have the full image?

my save got deleted once again, if it's possible it would be really nice if a way to export/import saves could be implemented to prevent future save erasures.

yes. that is supposed to happen, neither i or the dev know why this happens.

can we please make this girl an important character? i love her design and she looks adorable! 

buy her donuts, get BE vial, surpass a certain weight stage

also is there any use for the items you get from the fairy, restaurant waitress and the donut shop lady yet?

bug. the option to choose your weight preference seems to not be a required thing, and goes away after you've surpassed a certain weight stage. maybe make it disappear after you've specifically selected the option.

okay i found out what seemingly triggers that weird bug that sets your weight back from the max to the previous one.


tossing a coin into the fountain and having it fail.

okay and then there's one last thing. i got an event with the green haired girl to give her a voucher? how did i get this to trigger and is she the only one i can do it to?

does sweet cravings count to this?

can confirm. it is supposed to be the shop from what i see... as i can't find it anywhere else. i think maybe adding a failsafe to the fairy so that whenever you meet her the store is added again? because now i basically gotta restart all again.

and Stephanie's number? it tried it on another browser right as you fixed it. i got Jamie's but not Stephanie. is she missable?


do i need to delete my save? when i try to walk now it just has a chance of loading a black screen

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that's the problem. I CAN'T... the game won't let me no matter how much i try.


also the game seemed to have removed my previous save... dunno if that was intentional?


also also, is it possible to miss Stephanie's number?

so i somehow... went back to the second-to-last weight stage, the one from before the new update.

tried to enter the curio's shop

got the scene were my hips were too wide.

AND GOT SOFTLOCKED. i couldn't progress dialogue!

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already shared these in the update. but i'll share em here as well.

found a few bugs already and got a few questions. 

-hotdog eating contest 2 leads to a broken path. -visiting the fairy at the same time that the coin becomes available leads to a broken path

-some images don't load. including one of Jamie's scenes, and a few of the new buffet character.

- reaching the newest weight stage and going for a walk always causes Beth to show up alongside the other option.

as for questions:

what do i do with the bagel?

where to get fruit?

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found a few bugs already and got a few questions.
-hotdog eating contest 2 leads to a broken path.
-visiting the fairy at the same time that the coin becomes available leads to a broken path

-some images don't load. including one of Jamie's scenes, and a few of the new buffet character.

- reaching the newest weight stage and going for a walk always causes Beth to show up alongside the other option.


as for questions:

what do i do with the bagel?

where to get fruit?

okay, and what about the prompts used for Stephanie's images?

also if you don't mind me asking. what generator did you use for most of the images.


and what prompts did you use for most of Stephanie's images?

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i got the fountain effect to trigger. it wasn't a lot but glad i saw it. also the fact that Beth's path can be missed is a bit of a shame, maybe make it so that it'll become harder to get her path the more you weight. that or add a way to have more save files in case you missed something important.


also Stephanie best girl, she's adorable


i also had some idea's.
the AE potion has to be used on Beth, since most of the images so far focus on her rear.

and maybe have the hyper potion be something for whoever you end up dating during the ending.

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is there a ending tied to stephanie?


also is there actually any use to the fountain or is it just a really small chance to work?

once you gain reach a weight beyond the point of the first trigger for the vore option, it stops becoming available.


also the comparison option is bugged. it always displays the scene for the max possible weight.

from what i learned. Yiffymix seems to take from E621's tags in terms of it's prompts. i think the way it works is that the more a specific prompt is present as a tag on e621. the more likely it is to get the right result. and plant OC's seem to be REALLY common... so that might be why Celebi seems to be tricky.

so i've tried some generation on FrostingAI with yiffymix. and it seems to have more problems generating mon the further into the generations you get. especially grass types. you had any luck with Celebi yet?

ah okay, can you give me some prompts for mew as an example?

what Generator did you use for this? also how did you generate them? i assume with a LoRA model. but i can't seem to find any except for Mewtwo and some of the human characters.

loved the update. Amber and Janet have as of recently been getting a lot more closer in terms of accepting things as is, which is great. also when i played 0.9.0. i thought the game was close to being finished when i looked in the rewatch scenes room and saw only 2 crystals left, but when i went to look in this version, i saw that the game is nowhere near finished, can't wait to see what comes next for these two.

i did notice quite a few bugs here and there. some of which include:

-events resetting when you enter certain rooms and head back into the village.

-some events not getting disabled after being completed (this specific one allows for infinite pumpkins from the church priest)

-the Pumpkin from the acolyte outside and the one villager who tells you to go look everywhere being unable to be found.

-interacting with the cave at the beginning of the game causes the image to be stuck there unless you reload your save.

and more.


also. what do i need to do to get ending 4. i looked in the images folder in the game's files. and noticed 4 ending images. i only got ending 3.

how do you get the ending with 'HanapregDrawing4' i saw in the folder 'Spirit and Herbs\img\pictures'?