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crossmirage

4
Posts
A member registered 287 days ago

Recent community posts

it would definitely awesome if you could refine the game more!! it's really enjoyable besides the impossible levels.

also i don't think it's possible to bypass the wall entirely and still have it count because from my observations, only bones that are still in contact with the 'mat' and have not been pushed by the wall count towards your score. i made my skelly cartwheel off the stage and got 0%

(Edited 1 time)

ok I made it to level 20 (small vertical slots on either side of board, about shoulder level) and I am well and truly stuck. I see no way to squeeze the torso through because i can't reliably turn the upper body sideways for fine tuning, nor can I keep the skeleton in a pose that would be forceful enough to sever the spine while launching it through, yet stable enough to hold before that point.

(Edited 1 time)

is it possible to also have a rotating/pan camera around the skeleton, maybe bound to right or middle click, so we can fine tune poses?

the issue is that the physics engine is too inconsistent for some things to be a guaranteed solution. maybe you could widen the gaps on the mouth lines or move scary face to a later level because it's so hard