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CROSSFIRE

12
Posts
1
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A member registered May 22, 2024 · View creator page →

Creator of

Recent community posts

Super creative and surprisingly well polished! Great work!

Cool concept for a jam game. Could've used a bit more time in the oven. The input was changing too rapidly for my taste and the obstacles are a little too hard to dodge. Well done!

Super creative! Could use some kind of tutorial, but once I got the main mechanics, I managed to get very far (Round 30+). Though I still don't completely understand what the bosses do.

Might just be my favourite submission of the jam so far! It's no small feat to create and balance such an intricate and creative puzzle within a few days. This is only a few QoL features, a couple characters, and a few different levels short of a full game. 

It kept me hooked for more than 30 mins! In hindsight I could've beaten it much faster if I hadn't made so many small optimizations. Plus (SPOILERS) I switched my entire strategy near the end to explore a new path which seems intended for the challenge difficulty.

Finally managed to catch the bus! Really fun and simple game. Well done!


Very fun game accompanied by great visuals and music. I was sure you were using copyright free music but no, you've got 8 composers on the team including the lead dev!

I would've liked to be able to aim my attacks & grappling hook in any direction. It was a bit awkward trying to hit the boss from the left or right.

Great job!

Super cute game and wins the award for best game page! (jealous)

I would've enjoyed having to do actual work on the computer for longer days while getting interrupted by popups. Something like a minigame where you have to type out emails or do some data entry would've made the game more hectic, but it might clash with the cozy vibe

Good work!

This was quite an experience! Short and sweet game that left me wanting more.

Really nice gameplay loop. This version is a little too RNG-dependent (Shocking, I know) but I could see this being the main mechanic in a full game. Synergy between segments, balancing armor vs time, and passive segments are pretty interesting to play around with.

Also nerf virus guy

Creative and enjoyable gameplay loop. Well done!

Pretty cool platforming mechanic. Unfortunately the bat was immediately dropping me about half of the time so it made progression much harder, especially for levels with multiple precise jumps.

Thoroughly enjoyed this!

Upgrades and the choice of going longer vs. escaping are pretty interesting. The gun recoil at the beginning of the game may be a bit much though.