I LOVE the different characters and how they're drawn. Massive kudos to the artist and whoever made the pew pew sound effects lmao. I like the 2.5d aesthetic and how each universe is clearly defined. The core loop is also well made, i truly felt like i won every time i saw "Wave cleared". Really nice
cross_foxx
Creator of
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I love the game's page!! You've inspired us for our next jam to bedazzle our game page with a thoughtful description and some pretty background patterns! For the game itself, the lore is interesting and the gameplay easy to pick up. I can see the idea being a standalone finished game or expanded with more levels, enemies, etc. Very nice
Nice atmosphere, i like the concept and the game loop itself is easy to figure out and enjoy. I think more animations on the gate or some sort of HP bar that would indicate that you have to kill enough books to get to the tome would have been helpful, the first level I just bashed against it while killing a couple of enemies and i though the bashing was the reason that i passed (though maybe its a me thing haha). I like the game, you did a good job on it!
Nice game! I like the artstyle but the music freaked me out so much that i died at the 2 enemies room :))) Oh and the first time i hit an enemy this pop-up appeared:
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
EncodingError: Decoding failed"
Maybe because I'm on a Mac? Idk, the pop-up just kind of disappeared and i could keep playing. I had fun tho, good job!
I legit was scared while playing and i know it's not even supposed to be a horror game xD it took a bit to understand what i was supposed to be doing but once i saw the little light from the sheep i got the game.
It's fun, i'd say theres some room for improvement in the explaining side of things (the description helped). Also, there were problems with the controls while the game was a small window, i had to fullscreen it for my mouse to register on the whole screen (in the small window, once the mouse left the game bounds it wouldn't register it).
Good job!
