Thank you so much for the kind words! I’m really happy to hear you enjoyed it — I was honestly worried it might feel too rough since it’s a jam game. I’m glad you liked the art, story, and the audio overall! And thank you for mentioning the humming sound too — I hadn’t realized it was that loud compared to the other sfx, so that’s really helpful feedback. I’ll definitely keep that in mind if I get to update it! Thanks again for playing and taking the time to share your thoughts 💙
Done_856
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The immersion from the music and overall atmosphere at the very beginning was absolutely amazing! I really loved the visuals, the lighting, and the perspective choices — it all felt like you paid a lot of attention to the details, and it really showed. Even knowing how the perspective worked, it still kept surprising me and felt fresh right up to the end! And thanks to the kind guidance from the developer, I didn’t get lost on my way <3 I had so much fun playing it!
Thank you so much for the kind words! I totally get what you mean about the ending! To be honest, I had to cut down the story quite a bit to meet the jam deadline, so the narrative lost some of its weight… something I’m hoping to expand on in the future!
Really appreciate you playing and sharing your thoughts 💙
I really liked how time visibly passed as I picked up passengers — the way the atmosphere changed with it felt immersive. It made me wonder if, in future versions, things might change depending on what time you depart… or maybe if you leave passengers waiting too long, they might just leave! That kind of possibility added a subtle sense of pressure or even dread, which felt really fresh to me.
Reading your ideas for the final version made me even more excited. I had a great time playing — thank you!

