Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

crontion

5
Posts
1
Topics
11
Following
A member registered Mar 22, 2018

Recent community posts

Hi, Is there a way to skip the tutorial?

Fuck,  my reading comprehension is bad.

So sorry about the feedback on something that isn't really valid .
T_T

PS: Still looking forward to more content, but my idea on the gameplay, beyond I don't like it, is obviously a bit too biased at the moment to be reliabe. 

So some thoughts. 

The theme/atmosphere/NSFW content is actually quite good for a demo and I want more . 

The problem however comes from the gameplay being kinda just bad?. Gameplay currently doesn't translate well and while the atmosphere gives the monster hunter vibes, it feels more like a QTE/bad zelda clone  in how limited and unresponsive the character/attacks are. 

(1 edit)

COMMENTS FOR THE ALGHORHYTHM GODS

Not reviewing since this is not a finished product , so leaving a comment because it's an interesting game and I want to give some support to what is a good and promising game.

First as a disclaimer, I'm playing NSFW games for the corruption/bad_end and the genders involved is of neutral value to me . So M/M,  M/F* , M/slugs, M/Slimes, M/bigger slugs and so on are all fine in my book

And in that sense Grove really delivers on what I'm looking for. It's interesting, minimizes repetitive content,  and generally respects my time by not requiring grinding and having appropriate sized maps for the atmosphere it needs. 

The game also works around it's limitation well with regards to the RPG maker engine. Stylistic drawings communicates the fantasy greatly, the sprites randomly bouncing/moving emphasizes the scenes well, enemies have their speed and movement adjusted to give a sense of personality and so on. 

That said there are issues I've noticed that don't work well for me to varying degrees. 

The game has some early game weirdness/lack of content where it feels noticeably less polish then later game content. This is understandable but I fear it will drive people away since the less developed parts of the game is presented first. 

EG: The initial slimes corruption/bad ends is just too simple/short , and don't develop as cohesively as you go through the zone stuff***. The Bat Cave for reference is the best dungeon IMO as its more cohesive, and tells a better story in addition to having more interesting and longer scenes.

Additionally the accessories/items are also very samey and don't really feel good to use or distintive in their use case. Like 15% grapple buff is good but doesn't feel great cause you can't tell if it's working or not.   

That said most of these are minor complaints. And otherwise the game is still a great time 

*There's no explicit** M/F content AFAIK and I am fine with that . Normally I  prefer a combo of MM/ MF  for variety but Grove has a lot of variety already so i don't feel like I'm missing out on things

**Not unless you count the slugs as Female .

***The later slime mimics dungeon is much much more interesting . THe zone is faster to go through , more interesting, etc

In the game it says that certain sex actions will increase charm but I can't seem to find anything that does increase it.