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crokotron

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A member registered Apr 28, 2020

Recent community posts

(2 edits)

JUST finished the demo and came straight here to offer some feedback because I really like what you seem to be going for.
this is going to be a long one though. sorry in advance for the text wall, I have a lot to say for this unique treat of a game.

before I played it, I had actually passed by this game several times and even remember when I did, as the thumbnail and preview seemed... lackluster? 
cute face, but it doesn't really stand out amongst the itch.io titles as your scrolling as a lot of them have that super zoomed in perspective where you cant really see anything of what's going on. that, and the second preview image (the first only being the menu screen) it shows this... oversized horse thing, so my first thought was "oh, this is one of those adult platformers where they just do a cutscene when you die." because no way was a horse that size getting inside our little armadillo hero. 
still, I was running out of new games so i was like, eh, ill go hit some things then at least. my hopes were low. 

now that I've actually PLAYED the game my opinion has shifted drastically. 
not only is the combat system way more in depth than the standard rapid slashing spam one button type thing other erotic platformers do, I see that the 'erotic' side of the game is actually rewarding you for playing well, rather than the seemingly omnipresent 'you get rewarded for loosing' thing other erotic platformers do. 

I had a lot of fun.

that being said, I have a few suggestions.

first, bugs: 

3/4 of my runs I tried to do ended because the game broke and I got locked in animations (or in one case, apparently deleted from the world???)

all three occasions happened near a downed enemy while i was fighting something else. something went wrong where, the first time, I got stuck in the first phase of the lizardman's 'up' H-scene, and couldn't leave. second, I think I hit either up or down trying to combo on a lizardman, when suddenly me and a slime that was downed on the ground just, up and disappeared from the world along with myself. third occasion was similar to the first, but with a slime instead. the fourth run I was extremely careful to fight enemies away from downed targets, and I managed to finish, but I found my enjoyment of the combat greatly diminished because I was having to be so tedious about not breaking the game, instead of just cutting loose. otherwise, everything was running decently.

second, suggested future changes:

sound quality - while the first few repetitions of the sound in the H-scenes were... okay? it got irritating hearing the same sound repeatedly though for four runs worth of gameplay though. I'm not saying go get a voice actor and sound artist to make every scene by hand from start to finish with no loops but, maybe mix a few audio files on a random selector, at least to mitigate it a bit? like, squelch1-3, moan 1-3, or something of the like. or even better, have get a small array of squishing sounds and moans, and have the more casual sounding files play first, all the way to the more intense as the H-scene is about to climax. 

sound option in gallery, or animation control - another thing I find was making it difficult to enjoy the erotic side of this, was that the in game animations are short. perhaps its to preserve the flow of gameplay? but having to go swallow some dick with your hips every time you need a heal already stops the whole process. my suggestion here is a control GUI. you can toggle on and off auto-progression in the pause menu, and if you toggle it off, you can take your time in each phase of the H-scene, for reasons obvious >#3#>. 

now, if this is too much (which I will admit I'm not you, I'm not developing games, I only know what I see is possible from other titles I've played) perhaps at least adding sound to the gallery? then it would really help make it a place you go when your actually trying to get OFF instead of just erotic arousing gameplay. 

'defeated' H-scene. - yes, i know i praised you for the rewarding mechanic of you get sex scenes when you knock enemies down instead of the other way around, but... there's a reason so many artists go for the 'knocked down' animation scene. some of us do get off on the whole 'we lost, now our opponent gets to claim their prize' kind of thing.
for instance, if the slime gets you, it sloshes on top of the character, nails them from on top? the lizard takes Arma doggy style? the Mino-horse Kind of squishes Arma under their dick and grinds it out between her tits? it would really add to the depth of the game. and you still respawn at the end of the domination scene there as you were defeated.

'floaty' movements - sometimes, it feels... disconnecting, the way Arma moves and slides. almost feels like the whole thing is being played in slow motion. perhaps experiment with a few test builds with slightly different math's to the movement vectors (again I'm not a developer idk what actually goes into this)

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and that's about everything I have to say. I want to say again, I REALLY like what you got. its unique, and shows a lot of promise. if college wasn't murdering my wallet, I would donate right now to see where this thing goes. once I do get some money, if I see you still active, ill send some support your way. thanks for that little gaming experience. it was a real treat.