Hello. I came across your game and was amazed by the development and pleasant execution! Here is what I suggest you, which, in my opinion, would improve the user experience. First of all, I suggest adding a room with a gallery to the game where you could choose all the options for all actions with all open monsters and characters, secondly, think about creating an active map or mini map. I imagine it in a similar way to how the concept of rooms in the game is already arranged - level 0 in the game is just a map of the area without markers and the like, the outlines of the neighborhood. Level 1 - the player sees a marker for his character on the map. Level 2 - the player now also sees the amount of remaining collectible resources in each of the "rooms" in each location. At level 3 of pumping the room, I suggest adding markers also to all monsters and special places, as well as plot events. Thank you for a great game!
Croissantix
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Explore all recipes through journal, create magic scryer according the recipe. Then create homuncullus stone through firstly creating alluring potion and adding it as base when you on the page where you can put potion in bottles or empty to pit. then create it with alluring base via recipe on journal. Then go to pit and choose homuncullus.
I think the casual encounters on resource gathering routes and homunculus ones should be included in memories page. Also may you consider adding a beach location with some encounters and the "deep waters" with Naga encounters. I can also think about maybe adding third layer of caves getting it deeper into the world where there will be some kind of magmoid dudes that could make fire resist potion value :D. The game overall is interesting and I hope for further development