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ZM5J

66
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11
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6
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A member registered Dec 30, 2017 · View creator page →

Creator of

Recent community posts

Honestly this is the most fun game in the jam, IMO.

I know i hate that, lol. I should’ve just uploaded a windows build like other ppl. There’s also like no post-processing in the browser. Oh well, it is what it is. Thanks 🤗😂

Here are a few tips to help you kick off your jam.

Start Small. Begin with a simple, clear idea you can realistically finish in the time you have. You can always expand on it if time allows! Draw a sketch or write out a concept as your entry point.

Focus on the Core: Decide on one key mechanic or feature that makes your game unique and prioritize it.

Time Management: Break your time into smaller chunks for brainstorming, development, testing, and polishing. Make sure you account for time for game submission and page.

Don’t Overthink it: It doesn’t have to be perfect — dive in, have fun, and see what you can create!

Leverage the Community: Need help or inspiration? Ask questions, share your progress, and bounce ideas off others.

Good luck and happy Smashing! 😂🤗

Hey there, Smashers!

We’re thrilled to have you join us on this creative voyage. Whether you’re a seasoned developer or new to game development, this is the place to experiment, connect, and create something spectacular in just 24 hours!

Here’s what you can look forward to: 🕹️ Collaboration: Share your work, receive feedback, and collaborate with others! This is an opportunity to connect with other creators who share your interests. 🎨 Learning: Experiment with new tools or explore a mechanism you’ve never developed before. It’s all about development and innovation. 🌟 Flexibility: Any contribution is appreciated whether you have 50 hours or only a few. Create a short prototype, a small game, or polish anything.

Let’s make this jam about more than simply games; let’s have fun, learn something new, and connect. 😂✌

Please share your journey, problems, and victories in the comments section below or our Discord.

Good luck and joyful smashing! 🚀

Not sure what you mean by ‘laggy’ though, it runs fairly smooth (30fps) over here.

Yep, correct about it running poorly in the browser, no doubt about it. Hey, sometimes it’s better to make something than nothing. I would be sadder if I hadn’t submitted it, no matter its quality of current state. Thanks for noticing!

(3 edits)

Hey there, smashers!

Here are some games to induce inspiration for the theme.
These games have a ‘death improves you’ mechanic/theme.
I hope you enjoy it!

Rogue Legacy - When you die, your children inherit your castle and wealth, each with unique traits that affect gameplay
Dark Souls - Deaths teach you enemy patterns and leave bloodstains with lessons for future attempts
Hades - Each death returns you to the House of Hades where you can upgrade abilities and advance relationships
Deaths Door - Collecting souls from the deceased increases your power and abilities
Loop Hero - Death returns you to your camp with resources to build permanent improvements

Happy smashing!

Cool tiny game. I think it would be better if the player moved automatically to the right, and there were more obstacles/content. Can’t wait to see what you make for Saturday Smash Jam ;)

Here are a few tips to help you kick off your jam.

Start Small: Begin with a simple, clear idea you can realistically finish in the time you have. You can always expand it if time allows! Draw a sketch/write out a concept as your entry point.

Focus on the Core: Decide on one key mechanic or feature that makes your game unique and prioritize it.

Time Management: Break your time into smaller chunks for brainstorming, development, testing, and polishing. Make sure you account for time for game submission and page.

Don’t Overthink it: It doesn’t have to be perfect — dive in, have fun, and see what you can create!

Leverage the Community: Need help or inspiration? Ask questions, share your progress, and bounce ideas off others.

Good luck and happy Smashing! 😂🤗

(1 edit)

Hey, Smashers!

We’re thrilled to have you join us on this creative voyage. Whether you’re a seasoned developer or new to game development, this is the place to experiment, connect, and create something spectacular in just 24 hours!

Here’s what you can look forward to:
🕹️ Collaboration: Share your work, receive feedback, and team up with others! This is an opportunity to connect with other creators who share your interests.
🎨 Learning: Experiment with new tools or explore a mechanism you’ve never developed before. It’s all about development and innovation.
🌟 Flexibility: Any contribution is appreciated whether you have 50 hours or only a few. Create a short prototype, a small game, or polish anything.

Let’s make this jam about more than simply games; let’s have some fun, learn something new, and connect. 😂✌

Please share your journey, problems, and victories in the comments section below or our Discord.

Good luck and joyful smashing! 🚀

This game is beautiful and pacifying.

I thought it looked super unfinished. Thanks for kind words.

Thanks man!

The game is scary. It does have a win condition, which is good. To improve on it, I would make it more intentional about the weapons. There’s no way to fight back with the scarce ammo that doesn’t do much to the enemies, which makes having a gun a bit pointless.

It’s an interesting take on a theme. I need a win condition to get the feeling of progress/accomplishment. The SFX is a nice touch, and graphically it looks solid.

This is a decent submission. The graphics look good and the game runs smoothly. The controls are a bit clunky. Sound effects would add a lot to the game feel, and the obvious bug fixes - I’d like to continue my waves. Grenades would also be a nice touch if they worked.

That is a good entry for such a short time. To improve upon this there should be a win/lose condition, and a way to lose power when fighting foes stronger than you. In essence, it’s a sorting game, which makes it hypercasual.

It seems like you uploaded .exe file, but Unity needs assets and data folders to run. Contact me on discord to see if we can fix this. The link is on the Jam page.

(4 edits)

Here are a few games with ‘Fight or Flight’ mechanics for inspiration!

Undertale- A unique RPG where you can choose to either fight monsters or find peaceful solutions to avoid combat entirely

Assassin’s Creed series - While combat is an option, you can often choose to flee across rooftops and blend with crowds

Mirror’s Edge - You play as a parkour runner who can either engage in hand-to-hand combat or use momentum and acrobatics to escape

Outlast- As a journalist with only a camera, you must escape from a psychiatric hospital

Inside- A atmospheric platformer where you’re constantly being pursued and must decide when to hide or run

Subnautica- Underwater exploration with creatures that force players to decide between fleeing or standing their ground.

Little Nightmares - Features a small protagonist who must either sneak past or flee from much larger enemies

(4 edits)

Here are a few tips to help you kick off your jam.

Start Small: Begin with a simple, clear idea you can realistically finish in the time you have. You can always expand it if time allows!

Focus on the Core: Decide on one key mechanic or feature that makes your game unique and prioritize it.

Time Management: Break your time into smaller chunks for brainstorming, development, testing, and polishing.

Don’t Overthink it: It doesn’t have to be perfect — just dive in, have fun, and see what you can create!

Leverage the Community: Need help or inspiration? Ask questions, share your progress, and bounce ideas off others.

Good luck and happy Smashing! 😂🤗

(5 edits)

Hey, Smashers!

We’re thrilled to have you join us on this creative voyage. Whether you’re a seasoned developer or new to game development, this is the place to experiment, connect, and create something spectacular in just 24 hours!

Here’s what you can look forward to:
🕹️ Collaboration: Share your work, receive feedback, and team up with others! This is an opportunity to connect with other creators who share your interests.
🎨 Learning: Experiment with new tools or explore a mechanism you’ve never developed before. It’s all about development and innovation.
🌟 Flexibility: Any contribution is appreciated whether you have 24 hours or only a few. Create a short prototype, a small game, or polish anything.

Let’s make this jam about more than simply games; let’s have some fun, learn something new, and connect. 😂✌

Please share your journey, problems, and victories in the comments section below or our Discord.

Good luck and joyful smashing! 🚀

Here’s a hint

image.png

(1 edit)

My friend complained about the same task. I heard if someone tells you something it could or doesn’t have to be true. But if people repeatedly come up with the same thing - it’s something! Thanks :)

Tnx!

(1 edit)

Yeah, I’m kind of used to jams doing this so I took it the way it seemed fit for me xD

The theme can be interpreted in many ways, which allows one to be creative about implementing it to their game concept.

Ty. I haven’t played the Wii Play game

I noticed that many games took the theme and just made a 5-minute limit to the gameplay and I think it’s an extremely uncreative and cheap take on the theme, hence why so many people did it the same way!

Nice that you took the time for post-processing effects, I appreciate it :D If I had to comment on something, the music is a bit repetitive, but it seems like you were thinking about that too by implementing the mute button. Other than that, a solid platformer. Perhaps these Unity physics always feel floaty, but that’s another topic. GJ

Nice.

What did/didn’t you like about the game?

Not bad for three hours. Obviously no one expects mega sprite animations in that time. I got over 2000 GBP in my run :)

The controls are a bit weird, but I love the concept. I had prejudice when I first came to play this game, but it’s pretty chill actually. Obviously with bug fixes and adding more content it would be fun to play. Reminds me of those restaurant games, except I actually love coffee (hence I also made a coffee game, go check it out), so this game has a special place in my heart :)

LOL RIDICULOUS GAME !

only good ones spawned

image.png

Hey. I enjoyed playing this game. It’s a cool concept and has a lot of content. Keep it up!

I’m wondering how you came up with this unique idea. I like how simple it is, which makes it addicting

If I had to find one thing for improvement, it would be a bit of visual feedback between the enemy waves, and when enemies attack. I find it hardly noticeable. Anyway, that’s my 0.02$

Hope to see from you again

Thank you for the honest compliments.

The faster movement was not intentional, but I noticed it.

I’m not able to reproduce the full-screen bug. It works for me.

You should make a real crime game, outside the jam :)

Cool little minigame, I got to 790. I understand this is a prototype, and I’m sure you might’ve had a lot more improvement about the procedural generation in mind if there wasn’t a time constraint.

I also updated a game of mine after the jam ended, so I encourage you to do as well if you think it makes sense to polish it :)

Aw, thanks for playing and being honest …