only good ones spawned
ZM5J
Creator of
Recent community posts
I’m wondering how you came up with this unique idea. I like how simple it is, which makes it addicting
If I had to find one thing for improvement, it would be a bit of visual feedback between the enemy waves, and when enemies attack. I find it hardly noticeable. Anyway, that’s my 0.02$
Hope to see from you again
Cool little minigame, I got to 790. I understand this is a prototype, and I’m sure you might’ve had a lot more improvement about the procedural generation in mind if there wasn’t a time constraint.
I also updated a game of mine after the jam ended, so I encourage you to do as well if you think it makes sense to polish it :)
My thoughts after playing your game:
I didn't see how the game fits into the theme.
Good
- Great art style
- Good sound feedback
- Good soundtrack
- Fun playground
- Snappy UI 👍
Area of improvement
- The text on the contracts is hardly visible, which makes me not want to read it and guess-swipe them, defeating the game's purpose.
- It gets boring after a few minutes.
- Needs more content
My thoughts after playing your game:
Good
- The art style and ambiance is excellent
- Decent UI, missing elements such as 'how many crystals I collected total/how many needed.'
- Reversed tower defense was a solid theme hit
- Good controls
Area of improvement
- The game is too easy, the challenge is shallow, making me feel bored fast.
- Redundant game elements such as upgrading UFOs (also caused by the last point)
- Poor variety across levels
Here are my thoughts after playing your game
Good
- Decent UI, missing health status on my minions
- Solid art style
- A solid amount of content (levels, variety of monsters)
- Solid SFX
- The theme hit was very good
Area of improvement
- The game pace is too slow and feels boring after a few minutes
- Nothing to do besides clicking the UI and watching the minions move slowly
- Poor camera controls
The good
- Decent art style
- Decent SFX and music
- Good UI - the game state is pretty straightforward, and the menu works smoothly
- Theme was ok
- I like how one human was unreachable at times, introducing tactical elements, but a tiny amount.
Area of improvement
- Poor controls - I have first to activate the aura and then switch rooms for the scare to trigger.
- The game seems to be just pressing space once and clicking the mouse back-and-forth.
- The game needs to offer more content; playtime is less than one minute.
My thoughts after playing your game
Good
- Decent voice acting, a nice touch to the game. However, some clips were quiet and hardly understandable.
- Graphics look nice
- Decent amount of content
- I liked that you added audio (SFX & music)
Area of improvement
- Enemies don't do much but are pretty annoying to kill.
- The corn boss was far too easy.
- Having no checkpoints is pretty darn annoying.
- Missing UI/HUD - the player has no idea how much health he or the boss has
- On the second boss, spawning spikes are too sudden after "the signal," which is hardly visible on a similar-palette background
- Poor control layout: Arrow keys, E, M, and P???
- The theme fit didn't strike me. Perhaps someone else might see it more clearly, but I don't see it.
I hope that helps ;)