Honestly this is the most fun game in the jam, IMO.
ZM5J
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Here are a few tips to help you kick off your jam.
Start Small. Begin with a simple, clear idea you can realistically finish in the time you have. You can always expand on it if time allows! Draw a sketch or write out a concept as your entry point.
Focus on the Core: Decide on one key mechanic or feature that makes your game unique and prioritize it.
Time Management: Break your time into smaller chunks for brainstorming, development, testing, and polishing. Make sure you account for time for game submission and page.
Don’t Overthink it: It doesn’t have to be perfect — dive in, have fun, and see what you can create!
Leverage the Community: Need help or inspiration? Ask questions, share your progress, and bounce ideas off others.
Good luck and happy Smashing! 😂🤗
Hey there, Smashers!
We’re thrilled to have you join us on this creative voyage. Whether you’re a seasoned developer or new to game development, this is the place to experiment, connect, and create something spectacular in just 24 hours!
Here’s what you can look forward to: 🕹️ Collaboration: Share your work, receive feedback, and collaborate with others! This is an opportunity to connect with other creators who share your interests. 🎨 Learning: Experiment with new tools or explore a mechanism you’ve never developed before. It’s all about development and innovation. 🌟 Flexibility: Any contribution is appreciated whether you have 50 hours or only a few. Create a short prototype, a small game, or polish anything.
Let’s make this jam about more than simply games; let’s have fun, learn something new, and connect. 😂✌
Please share your journey, problems, and victories in the comments section below or our Discord.
Good luck and joyful smashing! 🚀
Hey there, smashers!
Here are some games to induce inspiration for the theme.
These games have a ‘death improves you’ mechanic/theme.
I hope you enjoy it!
Rogue Legacy - When you die, your children inherit your castle and wealth, each with unique traits that affect gameplay
Dark Souls - Deaths teach you enemy patterns and leave bloodstains with lessons for future attempts
Hades - Each death returns you to the House of Hades where you can upgrade abilities and advance relationships
Deaths Door - Collecting souls from the deceased increases your power and abilities
Loop Hero - Death returns you to your camp with resources to build permanent improvements
Happy smashing!
Here are a few tips to help you kick off your jam.
Start Small: Begin with a simple, clear idea you can realistically finish in the time you have. You can always expand it if time allows! Draw a sketch/write out a concept as your entry point.
Focus on the Core: Decide on one key mechanic or feature that makes your game unique and prioritize it.
Time Management: Break your time into smaller chunks for brainstorming, development, testing, and polishing. Make sure you account for time for game submission and page.
Don’t Overthink it: It doesn’t have to be perfect — dive in, have fun, and see what you can create!
Leverage the Community: Need help or inspiration? Ask questions, share your progress, and bounce ideas off others.
Good luck and happy Smashing! 😂🤗
Hey, Smashers!
We’re thrilled to have you join us on this creative voyage. Whether you’re a seasoned developer or new to game development, this is the place to experiment, connect, and create something spectacular in just 24 hours!
Here’s what you can look forward to:
🕹️ Collaboration: Share your work, receive feedback, and team up with others! This is an opportunity to connect with other creators who share your interests.
🎨 Learning: Experiment with new tools or explore a mechanism you’ve never developed before. It’s all about development and innovation.
🌟 Flexibility: Any contribution is appreciated whether you have 50 hours or only a few. Create a short prototype, a small game, or polish anything.
Let’s make this jam about more than simply games; let’s have some fun, learn something new, and connect. 😂✌
Please share your journey, problems, and victories in the comments section below or our Discord.
Good luck and joyful smashing! 🚀
Here are a few games with ‘Fight or Flight’ mechanics for inspiration!
Undertale- A unique RPG where you can choose to either fight monsters or find peaceful solutions to avoid combat entirely
Assassin’s Creed series - While combat is an option, you can often choose to flee across rooftops and blend with crowds
Mirror’s Edge - You play as a parkour runner who can either engage in hand-to-hand combat or use momentum and acrobatics to escape
Outlast- As a journalist with only a camera, you must escape from a psychiatric hospital
Inside- A atmospheric platformer where you’re constantly being pursued and must decide when to hide or run
Subnautica- Underwater exploration with creatures that force players to decide between fleeing or standing their ground.
Little Nightmares - Features a small protagonist who must either sneak past or flee from much larger enemies
Here are a few tips to help you kick off your jam.
Start Small: Begin with a simple, clear idea you can realistically finish in the time you have. You can always expand it if time allows!
Focus on the Core: Decide on one key mechanic or feature that makes your game unique and prioritize it.
Time Management: Break your time into smaller chunks for brainstorming, development, testing, and polishing.
Don’t Overthink it: It doesn’t have to be perfect — just dive in, have fun, and see what you can create!
Leverage the Community: Need help or inspiration? Ask questions, share your progress, and bounce ideas off others.
Good luck and happy Smashing! 😂🤗
Hey, Smashers!
We’re thrilled to have you join us on this creative voyage. Whether you’re a seasoned developer or new to game development, this is the place to experiment, connect, and create something spectacular in just 24 hours!
Here’s what you can look forward to:
🕹️ Collaboration: Share your work, receive feedback, and team up with others! This is an opportunity to connect with other creators who share your interests.
🎨 Learning: Experiment with new tools or explore a mechanism you’ve never developed before. It’s all about development and innovation.
🌟 Flexibility: Any contribution is appreciated whether you have 24 hours or only a few. Create a short prototype, a small game, or polish anything.
Let’s make this jam about more than simply games; let’s have some fun, learn something new, and connect. 😂✌
Please share your journey, problems, and victories in the comments section below or our Discord.
Good luck and joyful smashing! 🚀
Nice that you took the time for post-processing effects, I appreciate it :D If I had to comment on something, the music is a bit repetitive, but it seems like you were thinking about that too by implementing the mute button. Other than that, a solid platformer. Perhaps these Unity physics always feel floaty, but that’s another topic. GJ
The controls are a bit weird, but I love the concept. I had prejudice when I first came to play this game, but it’s pretty chill actually. Obviously with bug fixes and adding more content it would be fun to play. Reminds me of those restaurant games, except I actually love coffee (hence I also made a coffee game, go check it out), so this game has a special place in my heart :)
I’m wondering how you came up with this unique idea. I like how simple it is, which makes it addicting
If I had to find one thing for improvement, it would be a bit of visual feedback between the enemy waves, and when enemies attack. I find it hardly noticeable. Anyway, that’s my 0.02$
Hope to see from you again
Cool little minigame, I got to 790. I understand this is a prototype, and I’m sure you might’ve had a lot more improvement about the procedural generation in mind if there wasn’t a time constraint.
I also updated a game of mine after the jam ended, so I encourage you to do as well if you think it makes sense to polish it :)