Thank you so much!
We will 100% work on new ways to scare better you next time :)
First of all, stunning art style, amazing music choice and of course - really great gameplay.
FINALLY, my 100 hours in Dead By Daylight have paid off! I hit every target perfectly. Almost.
And I really like how quickly the player gets into the game. Literally as soon as they press Run, whether they want to or not, ahaha.
10/10!! Great game!

> "the developers wouldn't add a monster, they wouldn't do that to me"
Ahahaha, yeah...
Thanks for playing!
We 100% plan to continue working on this project after the jam, adding more content and fixing all the gameplay issues.
Most likely, this will be a complete relaunch of the project, with proper, non-hardcoded.. code, a new, fixed map, proper models, new sounds, and overall updated gameplay.
We'll be very happy if you come back when the game is released!
So simple, yet so enjoyable!
I agree with some of previous comments about the gameplay getting boring pretty fast, but this can literally be said about any incremental game, so not a significant issue.
I really love the visual style choice and simple but still somewhat eerie vibe of the game. And of course, the main mechanic, dialing the phone by spinning - pure genius.
10/10, worth being top #1 game in "Popular" category. Very nice game!
A very unusual and original choice of visual style. It turned out simply superb!
I didn't immediately understand how the game worked (but in general, like in all games), I didn't immediately understand the effects of the different icons, and for a long time I struggled with the strategy for winning.
But once I figured it out, it was a truly engaging gaming experience.
10/10!
VERY nice style and cozy atmosphere (haha, get it?)
I loved the game idea and gameplay. Simple, cozy, just a place to chill and get some rest.
The single thing that was "not perfect"for me is the font. Some notifications and guide cards was hard to read at the start, but then my eyes adjusted, so nothing critical.
Very nice game!
I'm so glad you played our game!
Now you see exactly what I was talking about in my comment :)
Thank you so much for your kind words about our puzzles! This was a drastic change, almost at the last minute of the jam, and we were worried that we might have made them unclear / too easy OR too difficult.
In the next update (which we've already made but didn't manage to realease it on time), we've tried to fix all the issues with the unclear start. Some screenshots from this update will already be on the game page.
Thanks again for your feedback
The player's main goal is to prevent "something" from appearing. But yes, we've already received some feedback that not everyone understands how to manage the factory right away.
Very soon (within an hour at most) we'll be releasing an updated version with many design improvements. We hope the game becomes more understandable!
Thank you for playing!
It's so ironic to see the same game idea, but in a different genre and perspective.
First of all, I want to say this is a REALLY interesting game. I spent over half an hour playing it without getting tired, genuinely enjoying the gameplay and visual style.
There were a couple of moments where I wasn't sure what I was doing (I still didn't quite understand the paper thing, since it doesn't tell me how much I'm earning or what I'm earning for), but those were momentary issues that quickly passed, and I continued enjoying myself and earning money.
Of all the games I've seen so far at this jam, this one truly hooked me. 100% one of the best.
Thank you for the honest feedback!
We had little to no time to add a proper control guide, so we added a simple text in the pause menu, where all the controls are listed. But, I believe it's pretty difficult to open the pause menu in WEB version, so that's something we'll look into in the future updates!
The theme was used a little more "deeply" than it initially appears. Everything in the game is about spinning something. You spin a gear to start the main mechanism, you fix leaks by tightening (again, spinning) valves on pipes, you solve puzzles by... spinning them. But nethertheless, thank you for your feedback! This will help us continue to improve our project! <3
I was really impressed by number of dialogues in the game, but at some point it started becoming a bit annoying that more than half of the game is just text.
Controls was not intuitive (I still have no idea how to properly attack with something that you can't throw)
Although, I must say, the use of the theme, the effects, and the small details are very well done and presented to the player.
My favorite feature, which I discovered after several tries, is that if I stink, NO ONE really wants to talk to me... not even... a sign.
Really nice game!Hello! Thank you very much for playing our game and your kind words :)
Regarding the theme of the game - we thought it would be interesting to interpret the theme in a more metaphorical way. We mentioned it in "how your game fits the theme", but I'm not sure if it's visible to everyone or just organisers:
“Our game fits the theme YOU ARE THE WEAPON by putting players in the role of a weapon dealer who crafts and customizes weapons to meet customer demands. While you’re not the weapon yourself, you’re the creator and provider, making you the source of power in this fictional world. It’s a twist on the theme, blending creativity and strategy into the role of the ultimate weapon maker.“