I'm aiming to have it out by the end of the month. Contents will be announced at the time, but I suppose I can reveal that the main thing will be the addition of new character classes
CriticalMongoose
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Hey, that's awesome. Assuming you're using Twine SugarCube (which is what I'd recommend), I've found the most useful resource to be the official docs, which explains all the different functions and stuff. Another good way to learn would be to use the twine editor to import other projects (like this one) and explore them to see how the work.
If you want to do more complicated things I'd recommend learning some basic HTML & JavaScript (there's probably a million tutorials out there) as I find it much easier to do complex logic in JavaScript than with twine macros.
If you have any specific questions about how I did something I'm happy to answer
Hi RokiDusa, Thanks for the kind words and I’m flattered by your offer. Replacing the AI with human-made art is certainly something I’m interested in. Though to be honest I don’t think I want to commit to anything just yet. Nevertheless you’re always free to create and distribute an image replacement pack for the game, which I’d encourage!
As for how to contact me, I guess the easiest place to DM me would be on WeightGaming (I should probably create other socials at some point…)
I mostly use a local install of stable diffusion with various fat-related finetunes, and occasionally use Dalle-3 for images without humans. For some of the images I used Dalle-3 to generate the background and stable diffusion for the character, then combined them.
As for the player images, they were generated by Jupitarian, so you'd have to ask them.
