Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CriticalMongoose

47
Posts
1,735
Followers
1
Following
A member registered Jan 07, 2024 · View creator page →

Creator of

Recent community posts

That's odd. Were you playing on a save that was started in an earlier version by any chance?

Yeah, it's a limitation of the way it's implemented as the unlock data is per savefile. Maybe I'll find a better way to do it in a future update.

Yep, you're right. This is fixed in the newest patch.

Yeah it's still there (triple-click the title of the game in the sidebar to access)

I've released a new patch that I think should fix this. Let me know if it doesn't

That's probably because agility decreases as your weight increases. Difficulty-wise the archer is probably the hardest of the classes, yeah

Yes, there will be two new character designs

It's in the 'playtest & bugfix' phase, so barring any major bugs I'm optimistic that it'll be out in the next few days

It's somewhat left up to interpretation, but the way I see it it's a price she's willing to put up with to achieve her goal

I'm aiming to have it out by the end of the month. Contents will be announced at the time, but I suppose I can reveal that the main thing will be the addition of new character classes

She's unnamed

Thanks! Both unit preferences and being able to see weight thresholds will be in the next update :)

That's great to hear, I'm glad you like it!

I like your artwork and definitely wouldn't say no if you wanted to contribute! You can email me at criticalmongoose@gmail.com if you want to discuss further

Thanks! I'm still focused on the next update for this game (sorry it's been taking so long), so not working on a new game at the moment

There will be more weight stages in the next update

Hey, that's awesome. Assuming you're using Twine SugarCube (which is what I'd recommend), I've found the most useful resource to be the official docs, which explains all the different functions and stuff. Another good way to learn would be to use the twine editor to import other projects (like this one) and explore them to see how the work.

If you want to do more complicated things I'd recommend learning some basic HTML & JavaScript (there's probably a million tutorials out there) as I find it much easier to do complex logic in JavaScript than with twine macros.

If you have any specific questions about how I did something I'm happy to answer

You're free to redraw the player if you want, and it could make me change my mind, sure. But again, I don't want to promise anything.

A class system may or may not be something I'm already working on ;-)

(1 edit)

Hi RokiDusa, Thanks for the kind words and I’m flattered by your offer. Replacing the AI with human-made art is certainly something I’m interested in. Though to be honest I don’t think I want to commit to anything just yet. Nevertheless you’re always free to create and distribute an image replacement pack for the game, which I’d encourage!

As for how to contact me, I guess the easiest place to DM me would be on WeightGaming (I should probably create other socials at some point…)

There is a debug menu hidden already, which is accessed by clicking the title of the game three times

The ending is slightly different if you weigh less that 250 lbs, but yeah the text is the only thing that changes

Glad you like it! I must admit I’m unlikely to add other types of expansion as it’s not personally my cup of tea, and this is just something that I work on in my free time for fun. But I’m certainly open to people making mods for that kind of thing

Sure! The game is open-source as far as I’m concerned. I’m even open to writing a modding guide if that’s something people are interested in.

Just released a patch to fix this

Just released patch to fix this

It's something I'll consider for a future update, though I must admit it's low on my priority list because if you download the game you can easily browse the images in file explorer.

There is already an endless mode. Once you beat the game there is a button to continue in endless mode.

That's odd. I cannot reproduce. Could you send the error message?

You can do this already. When you beat the game it tells you how to access the dev menu, which has a button to increase your weight

Thanks! I have some ideas for a future update, but I don't want to promise anything

Thanks, I'm glad you liked it!

Thanks for the kind words! Glad you like it

Unfortunately not

Press the 'z' key on the first passage of the game.

(I kept the dev tools in as a reward for those who beat the game, but enough people have asked about it that I'll make it public knowledge)

Should be out this weekend hopefully

The max weight stage is at 600lbs+ but the player never actually becomes immobile.
Early in development I did have it so above a certain weight you become immobile and get a game over, but I removed that feature as I don't want to punish the player for gaining weight.

I mostly use a local install of stable diffusion with various fat-related finetunes, and occasionally use Dalle-3 for images without humans. For some of the images I used Dalle-3 to generate the background and stable diffusion for the character, then combined them.

As for the player images, they were generated by Jupitarian, so you'd have to ask them.

Hmm, strange. I can guarantee that it's a false positive. The download is just a HTML file and comes bundled with the source code, so it can easily be verified that it isn't a virus. If you want to be really sure, you can upload the file to virustotal.com, which shows it to be safe.

Thanks! Love the art!

Just fixed the arrow price glitch in the latest patch.

You're right, thanks for reporting! Latest patch should fix the issue.

No, multi-hit weapons aren't able to crit (felt they would be too OP otherwise, especially if combined with a potion of luck)