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Cris1997XX

14
Posts
1
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A member registered Feb 17, 2023

Recent community posts

I just noticed the animated grass in Stage 1 is missing from the CD32 version. Is that because of RAM? If so, maybe adding extra memory support would be a good idea

This is a scammer, report them

This is just a suggestion, but maybe you could add some sort of FMV intro in the CD32 version? Like the one from Castlevania Chronicles on PS1, I don't think it'll take up too much space

I just got this error, also in stage 6

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I just gave the new CD32 release a try, I got a game over during the Medusa fight and the game randomly soft locked in a weird way 😂
Also, the game crashed and showed me this error at the start of level 6

Hello Dante, do you have any updates for this wonderful game?

Is this going to require fastRAM?

I was playing the CD32 version with TF330 support on WinUAE, and I've found these weird glitches. The graphics got all freaky every time I lost a life, and they'd go back to normal only after choosing "continue"

Did you ever consider making the CD32 version use any extra fastRAM added by accelerators? I know one modern game that requires an expanded console, and it's Turrican 2 AGA

Just a suggestion, would it be possible to add an options setting that toggles gameplay tips on and off? Also, I think the thunders should be triggered a little slower. They happen too often

Do you have a .lha file to download it on HDD?

I noticed the game's enemies and the speed in general seems very fast, will you slow it down a little in the future?

Out of curiosity, will you ever consider the various DPC+ mappers for your games?

Any updates on this?