I just noticed the animated grass in Stage 1 is missing from the CD32 version. Is that because of RAM? If so, maybe adding extra memory support would be a good idea
This is just a suggestion, but maybe you could add some sort of FMV intro in the CD32 version? Like the one from Castlevania Chronicles on PS1, I don't think it'll take up too much space
I just gave the new CD32 release a try, I got a game over during the Medusa fight and the game randomly soft locked in a weird way 😂 Also, the game crashed and showed me this error at the start of level 6
I was playing the CD32 version with TF330 support on WinUAE, and I've found these weird glitches. The graphics got all freaky every time I lost a life, and they'd go back to normal only after choosing "continue"
Did you ever consider making the CD32 version use any extra fastRAM added by accelerators? I know one modern game that requires an expanded console, and it's Turrican 2 AGA
Just a suggestion, would it be possible to add an options setting that toggles gameplay tips on and off? Also, I think the thunders should be triggered a little slower. They happen too often