The game has a great atmosphere and really builds tension with its mysteries.
What's amazing: The atmosphere and graphics. A truly oppressive, terrifying atmosphere from a gamedesign perspective, which intersects with "cozy" Unity art style. These inconsistencies create an interesting experience.
What could be improved: Opening doors. You could remove the main character model (it's not common in horror games) The goal could be more clearly stated ("Explore the house and find the key") And the environment could also be redesigned so that we don't fly through space (unless that's the intention).
The fact that there's a Mac port is a masterpiece. My deepest respects.
This game is an excellent project to start with.
9.99/10
CringerTheGames
Recent community posts
This game reminded me a lot of Celeste, only in 3D. A very interesting experience and the concept is super cool — one of those hardcore titles that really require real skill. One more thing — please add bright signs showing the required button for each stage of the level, for inattentive keyboard players like me.
Because my gameplay went like this: I don't notice new mechanics and pass without it → I pull a 200 IQ+ move to get through without it → I reach a completely impossible spot → I check the description. (For example, in a level with air-gliding, someone made the second-jump distance mathematically precise, and only after getting past the section before the pink walls did I realize a new mechanic had been introduced.)
The game is great. The mechanics are very versatile. 9.5/10