yes it's a known bug because it's a world boundary collision. Already fixed on my local version XD
|CrimsonWingsl
Creator of
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Great game! great sounds, simple but fitting stylized art and addicting mechanics. Learning the patterns of enemies is fun and challenging. Not much to improve upon in my opinion. The controls are straightforward and feel good but you might be able to make them even more satisfying if you add some more hit stop to the parries. (And maybe some story would be cool too)
The visual style (and music) is awesome although it could use a splash of color. I am thinking of blood red portrait frames and damage numbers. The combat was interesting but felt really slow. You basically have to turn stack if you want to be able to defeat the most powerful enemies so it mostly felt like a waiting game. Also the turn switching should be faster; don't make the player wait so long to start selecting moves and it would be nice to unselect characters / moves as well. That being said it shows real promise and if polished more could turn out into a really good game!
Love the artstyle. it looked really cute and coherent. It would be nice to make the range at which coins are attracted to the player much bigger. the different spells are pretty cool but you could make them even better if you add some sort of trade-off or combo system where multiple spells can interact with each other and the player gets bonuses or curses depending on the spells bought. I got to wave 13 where the enemies suddenly packed way more of a punch XD
Great game! really nice art, sound effects and music fit in well, movement feels really crispy. It would be nice if you disabled the wall hanging when the player has an upwards velocity because right now I felt like it gets in the way sometimes. Good level design; it was pretty difficult since some jumps require pretty precise timing. I didn't need to use the vertical platforms for any of the levels though; would love to see a level force you to use these.
I enjoyed it very much. I liked the different power ups and that you have momentum-based movement (similar to my game :D). I wasn't too sure about the latching onto ledges mechanic at first but it becomes pretty enjoyable; you've got some nifty levels in the game. I got a situation where at some point the particles that appears when you latch onto a ledge didn't dissapear anymore, is this a bug?
Great puzzle game, faster transitions and continuous movement would have been nice but the puzzles were really fun. I feel like ther is still a lot you can come up with in terms of gameplay mechanics to make it even more fun (different types of wires, different kind of gates like a gate that opens only if 2 colors touch it or something, etc)
Very fun! The combat system has some good variation between the abilities and different trap and enemy types. I only wish there where some more difficult levels. It did feel a bit awkward going into a new room because you have the fully black room and camera transition; it feels a little bit sluggish. Overall you did a really good job with making a fun game with interesting mechanics. Would love to see more!
The aesthetics of the game felt really good; the music fits really well, I like the simple pixel art style. The game resolution itself was a bit too small. you could have removed the black edges around the game. The gameplay was decent: I liked that you have different waves of enemies and enemies with different mechanics. the fact that the blocks gets destroyed by the rats is a really nice feature although it felt a little unbalanced in the beginning (too slow to start up). It would also be great if you introduce more advanced AI into the rats so they don't just stay stuck behind walls a lot of the time because right now you are just going around your perimeter most of the time killing the rats that are stuck. Overall I really enjoyed it.
