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CrewSignal

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A member registered 11 days ago · View creator page →

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Thank you! 

This is my first game and I'm still figuring a lot of it out, so watching someone actually play it and talk through what they were thinking was really useful.

You were right to question the winch. It doesn't do anything mechanical, it just changes how fast the cargo moves up the cable. So I've been charging alloy for something cosmetic. That one's getting fixed, along with a few of the other things you pointed at.

Thank you for playing it and for the recommendation! It's still getting worked on and updated, so it'll be a bit different next time you look.

You were right. I ran the economy through a simulator and the gap was even worse than it looked, by 100 drones the next drone cost about 1.6 million while the smelter you needed cost around 800.

The real problem was that generators and smelters hit a hard cliff, where past a certain point an extra one did literally nothing. They now give small diminishing returns instead, so overbuilding barely costs you. In simulation that closed most of the gap between playing carefully and just buying the cheapest thing.

Fix is in the build I just uploaded. Thanks for the report.

Thanks, this was a real bug and it's fixed in the build I just uploaded. The upgrade panel was built once when you opened it and never refreshed, so buttons stayed greyed out even after you could afford them. It updates live now. Turned out the manifest had the same problem, so finds made while that panel was open never showed up either.

Balance also got a rework in this version. I ran the economy through a simulator and generators and smelters were hitting a hard cap where extra ones did literally nothing, so surplus scrap had nowhere useful to go. They now give diminishing returns instead of falling off a cliff.

Glad it's fun. Let me know if you hit anything else.

Thank you, will look into this. Please look forward to some updates soon!