no current plans for nsfw sorry! i just like slutting out my charas for promo illustrations sometimes LMFAOOO
Crescence Studio
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AHHH cant wait for u to play the fae routes---tysm for already picking up early access OUGHHH. you can definitely make custom merch for the game! honestly, i'm pretty lax so if you want to sell it as well, i don't mind haha. i do like to know when people do, but mainly so i can pick some up for myself as well if i can \o/ <3
hi! unfortunately, i can't give a solid yes or no on this yet. while i'd love to have the game playable on android as well, it requires work that i'm not currently sure i have the bandwidth to take on with everything else that needs to be done for the game's full release. sorry for the ambiguous response---i'm just hesitant to definitively give a yes or no at this point in time !
it was in the plans but unfortunately there wasn't time for us to implement it with the jam crunch! there aren't plans to keep working on the game now that the jam is over (except for any minor bugs that come up) especially since the team needs to recover lol. so sorry for that---thank you so much for playing though!! <3
not until the game is fully released! aisa and kuna'a's routes will be released together since it'll be easier for me to beta test both of them first and then polish instead of trying to balance fully polishing kuna'a's and prepping it for itch/steam release with beta and polishing aisa's route (if that makes sense). sorry for the wait, but hope you look forward to it!
not until the game is fully released! aisa and kuna'a's routes will be released together since it'll be easier for me to beta test both of them first and then polish instead of trying to balance fully polishing kuna'a's and prepping it for itch/steam release with beta and polishing aisa's route (if that makes sense). sorry for the wait, but hope you look forward to it!
it's not looking good for me gang o7 LFJALSDJF on the bright side i've finished a lot on the not so bright side i dont think im gonna make it in terms of full release by the time the jam ends (feel free to drag me to the town square and stone me). i do have a goal of at least 100% completing the script by the time the jam ends so as long as i meet that i'm gonna take that win !
1. They are! A lot of the non-lore codex entries are easter eggs heh. I always grin when people catch them and know the reference ^^
2. You can press tab and/or hold CTRL---it's a Renpy shortcut for toggling skip. But I can keep this in mind for a future update to have the quick menu show during that time :)
3. His asset is just not in the game---EA reason! I didn't have the bandwidth to include it upon EA release since that and some other art assets are missing </3 It'll eventually be there for Full Release though!
Hi! I looked into it, and I'm not sure if I have the bandwidth to ensure a Steam key goes to every single itch purchaser (it's a manual process and there are limitations to how many Steam keys you can request, so it's just an administrative responsibility I don't think I can add to my plate currently with the rest of development going on).
That being said, if you purchase on Itch, I'm happy to supply the Steam keys on a more individual basis if you email me at studioscrescence@gmail.com !
You can also honestly just buy it on Steam if you prefer the platform---I appreciate the support no matter the platform people buy it on, haha. Thank you for being so considerate, though!
gearing up to release four of the six routes publicly which is Super Exciting but have had my hands full prepping for that and trying not to End it All from prerelease anxiety
i rly wanna get back into writing and more hardcore game dev stuff tho to feel like im making progress on the game! hopefully once the public release is over i can do Just That OTL
The two remaining routes have been in development simultaneously with the Early Access build. As it currently stands, Kuna'a's route is finished writing and I'm currently writing Aisa's route---since writing is what takes the longest by a Long Mile, the two routes will probably be released much sooner than two years. I anticipate early next year based on where everything is at right now!
The first 4 routes were completed in about 3 years, and that was while balancing my PhD and releasing another game, both of which I am not doing right now LOL. In a recent devlog I talked about how much content I was able to create for the Early Access build without these obligations, so I wouldn't use prior development timelines as an indicator of my typical game development progress!












