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Crejak

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A member registered 39 days ago

Creator of

Recent community posts

Thank you for playing the game and leaving a review ! I'm glad you enjoyed it.

You're not the first one to forget to use the journal for level two ! Another player told me they thought it was only for the tutorial, and they didn't open it for the levels one and two. I should have made it clearer that it can contain crucial infos for each level !

For the island sliding up, I took inspiration from The Wind Waker, from what I remember they used a similar system to emulate the feeling of islands appearing above the horizon. 
And yeah for the audio part... I just didn't manage my time well enough. I'll make sure to be more organized for the next one !

The visuals and audio created a really immersive atmosphere. The sounds of the drill hitting the minerals in particular were really satisfying.

The gameplay was fun, although it maybe need a bit of fine-tuning. The speed upgrade in particular seems a bit overtuned, after a few layer my drill was so fast and has so much battery that I just kept digging straight down until reaching the bottom after a few minutes.

Thank you for your game !

I really liked the ambiance, with the brutalist architecture, the sounds of footsteps and the white / gray colors, with the contrast of the campfires.

I walked around for five to ten minutes, before turning on noclip and visibility. I found the procedurally generated environment really well made. 

Overall, I think the game is very polished, with very pleasant graphics, audio and general ambiance. The gameplay is a bit limited, but I think this has a lot of potential ! Thank you for the game :)

Thank you for your review and for playing the game !

I don't have much experience on designing puzzles, so it was a bit hard balancing how explicit the clues had to be, without directly telling the solution to the player. My only playtester also said that the second level was a bit too hard, I tried adjusting the hint but it's still a bit tricky.

Taking note on the map was definitely a feature I wanted to add since the beginning, but I focused on other aspects of the game and didn't have time to do it at the end. And for the audio part, I kept telling myself I would do it later, only to run out of time at the end. I would say the main issue I faced during this jam is time management ^^ I'll try to improve on that for the next one.