Not possible with this game, has too many assets and is too intensive to run in browser
CreatureUnknown
Creator of
Recent community posts
This game was extremely enjoyable the whole way through, it had some novel puzzle elements with a single consistent mechanic, and the puzzles were pretty well thought through. Level 7 especially had an enjoyable solution. You complained multiple times that it was buggy and things like that, but 1. This game was a jam game, they're always buggy due to the short turnaround time, and 2. I actually found no bugs whatsoever. I particularly enjoyed the Salshield especially. In general you did a great job of easing the player into puzzle elements before utilizing. All I could ask for is more game, which is about the best complaint you can get.
The art style was extremely cute and consistent, and did not feel generic whatsoever, the hand drawn colored pencil aesthetic and unique body-like levels were a fun element.
The music did get a little grating after a while, but given I was able to turn it off, it was nothing much to complain about. The sounds otherwise were good, some satisfying clicks and gurgles.
Overall, I'd just say you should be a lil more sure of yourself, I know it may feel like it's bad or whatnot to you, since you've spent so long working on it and fretting over every design element, but truly the game was fun, well put together, adorable, and did not feel uninspired to me at all!
The wild cards are only there because they have to be present in the game to get points for it in the Gain Jam judging, as far as I understand it. As for the cutscenes, 2 of them are for the good score, 1 is the 'bad end' in the castle, and one is just the intro.
Glad you enjoyed it, apologies for the hiccups, this one sort of ended up as a mad dash to get it playable by the finish line, haha
The reason it's limited is because it causes instabilities. The larger you get, the larger the forces are, and with the walls, it gets.... laggy. Too big and it crashes not only the game but your computer. I chose the max size per-level based on how large you could get without this happening.
I also made the last level the way it is for a reason, for all you size demons who want to just fill up the entire screen.
In terms of altering these values after the fact, there's probably a way to do it, but would require hex editing or Melon Loader, both of which I have 0 experience with