Would you consider doing Pillar Woman from Ryan Reos ? Possibly on a commission basis ?
Crbn1234
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You may look at the config file (XComcontent.ini). The lines in the final set are using :
ArchetypeName="ZZZ_RR_BladedancerMerc_Base_Data.Archetypes.ARC_RR_BladedancerMerc_Std_Thighs_Belt_Weapon_WCloth_Def_F
They should be using
ArchetypeName="ZZZ_RR_BladedancerMerc_Base_Data.Archetypes.ARC_RR_BladedancerMerc_Std_Thighs_Belt_Bare_WCloth_Def_F
There are seven replacements to be made. Keep the full lines of course and replace only the part related to the archetype. The archetype with the weapons has in fact been duplicated, that is why the weapons always appear, when there are two possibilities (one with the weapons visible and one without the weapons).
Rgds
I found an error in the config file. That is why I could not get the set up I was interested with (the belt without the weapons but with the cape).
My previous comment on whether it would be possible to get the belt with the cape but without the blades is therefore irrelevant. Once the correction is done, in the config file, this setup appear. And it really looks nice when soldiers get a katana or a sword on their back (especially when using Xskins to replace the standard sword by one of your swords...).
This being said, I'm still interested to know whether you would consider a commissioned mod.
Rgds
Hello. I really like your XCOM2 mods. I'd like to suggest a few adaptations for the blade dancer mercenaries.
1/ In XCOM2, the games places the sword on the back. Would you consider adding one optional choice (ie the Belt without the blades ?). The blades are very nice and I use XSKINS, so I replace the standard XCOM swords by the various blades you provide in your mods. But when a soldier has a blade, it means this soldier has a blade on his back (a weapon) + two other ones (the outfit). The possibility to have only the belt without the blades would surely look nice. Or maybe the sheaths on the back ?
2/ Many versions of the game include a pistol (for example LWOTC). It would not be reasonable to add a pistol holder on the outfit, but maybe two leather bands on the right thighs (instead of the small one that is part of the outfit) would suggest that the pistol is not magically fixed. The size could be similar to the leather bands appearing on bloodrayne's dress outfit, but obviously the same color as the one used for the blade dancer mercenary.
I also have one idea for another outfit. Would you consider a commission of some kind if I provide the description of the outfit I have in mind ? It would be fairly similar to the ones that you have provided already.
Thank you to let me know if you have a patreon account for example.
Rgds
By the way, even if I repeat myself, your mods are very nicely design and the physics work quite nicely.
Hello. I really like your XCOM2 mods. I'd like to suggest a few adaptations for the blade dancer mercenaries.
1/ In XCOM2, the games places the sword on the back. Would you consider adding one optional choice (ie the Belt without the blades ?). The blades are very nice and I use XSKINS, so I replace the standard XCOM swords by the various blades you provide in your mods. But when a soldier has a blade, it means this soldier has a blade on his back (a weapon) + two other ones (the outfit). The possibility to have only the belt without the blades would surely look nice. Or maybe the sheaths on the back ?
2/ Many versions of the game include a pistol (for example LWOTC). It would not be reasonable to add a pistol holder on the outfit, but maybe two leather bands on the right thighs (instead of the small one that is part of the outfit) would suggest that the pistol is not magically fixed. The size could be similar to the leather bands appearing on bloodrayne's dress outfit, but obviously the same color as the one used for the blade dancer mercenary.
I also have one idea for another outfit. Would you consider a commission of some kind if I provide the description of the outfit I have in mind ? It would be fairly similar to the ones that you have provided already.
Thank you to let me know if you have a patreon account for example.
Rgds
By the way, even if I repeat myself, your mods are very nicely design and the physics work quite nicely.