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CrazyOreo256

26
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A member registered Feb 19, 2021 · View creator page →

Creator of

Recent community posts

Really nice game, love the gamplay. Good work! :)

I'd be interested in a little collab, but I do live in (GMT+1) so that's -10 h compared to you two

The personal experience of a player is the best feedback one can get.

I have to agree that holding down the E key may be irritating if required for longer periods but my intention(and this is just because of my love for snappy controls) was to make the upgrading as quick and smooth as possible. If you just want to upgrade a building quickly just press E-Left click  and release E. 

"But", I hear you ask , " why have a forge screen in the first place" 

Two reasons:

First I intend there to be a way to click onto the turrets without upgrading them to see stats and potential upgrades without committing.

Second I wanted the map to still just feel like a  "normal" map with "normal" props and only picking up the Hammer reveals the hidden possibilitys of turrets-from-anything. So basically it's yours for the Game feel and Fantasy, of which I value both highly in videogames.


And lastly I want to thank you for the feedback. I know it may look like I want to disprove your critique because I am the best and hurt by your inability to see the genius in my design. 

But no that is of course idiotic. I really liked that you challenged my design and I have to agree that a Toggle for the Hammer  would be better. Additionaly you got me thinking about my other more subconscious choices like the forge screen so I was forced to put my intention and reasons into words what helped me to take a new look at my design and the idea behind it.

So at last again=)

Thank you

Thank you (:')

Thx I really wanted to lean far into potential creative literal readings of the Limitation.

Well your lucky. The whole first day of development I actually made a game very similar to the cute Frogs-are-everywere game submitted to the Jam , where the main mechanic was that you would turn enemys into weapons, but I scraped that idear evolving it into this TD game on day two. Funny that the original mechanic of turning enemys into weapons didn't even survive. the transition.

WOW...  I am blown away by this. 

The conzept, the execution, the sounds/music and the art... This is THE BEST game of the jam. 

Thank you both for making this.

Nice Art

Fixed it. Thanks for the report.

Very nice little puzzle game, cute penguin, and surprisingly cool mechanics.

Nice, i love the rock most.

Damn, there was a stupid bug were you couldn't play the game. I'm sorry its fixed now.

Thank you for the encouraging words.

If you knew how similar our games would have been if I had some more time. I also wanted you to be able to hurt the host body by driving into the walls.

Jea I was thinking the same way. "Speed should still be the driving force but add some more smaller levels with unique mechanics like the lung, the heart or the stomach."

Thank you for your feedback.

Thank you very much for your feedback.

I already have some ideas to tackle the existing problems and may continue developing a full release due to the positive feedback. 


Thanks. (:')

Thank your for the kind words. It was my first Game Jam ever.

Nice game you have there, buddy. :)

I'm glad you enjoyed it.

Thanks 

The lag is due to a bug where the newly created nanobot glitch into each other causing them to gain a lot of speed, to glitch into more bots and to spin fast around the crosshair. The collision checks from all the glitched bots causes the lag. The map could be more compact I agree.

Thanks for the feedback.

The assets are beautiful, both visual and audio. However, I would try to bring the clock in the corner to the same resolution as well since it is the only element that is out of line. Of course, you would have to find a way to make the time visible anyway.

The only problem I have with the gameplay is the strength of the vertical jumps in relation to the horizontal jumps. Of course there is gravitation to consider with a vertical jump but I find it feels a little too strong, but that's just one opinion out of many. 

In any case, it is a wuder nice game keep up the good work.

epik game

it`s so cool