I was missing something: Double Counter verification. DC sends a verification directly to you and if you miss it you have to leave and rejoin.
crazykk777
Creator of
Recent community posts
I've been trying to set up a happening space to move everyone in an area to a specific spot; but even after following the guide, I can't get it to work in a quick test game. I have the question mark events set to changeSpaceRegion and the destination, and the event region has a destination but I don't understand what I'm doing wrong.
(Technically an edit) The Event Parameter slot is the event region. I feel silly for missing that. Still posting this to give a heads up to those in the same boat that missed a small detail.
"Skid" is the sudden stopping animation and the turn around animation. Picture old cartoon characters about to run off into the distance. They wind up before they start running. That is what is used for minigames that require walking/running and moving the opposite direction (For example: Survival Challenge Walk-off). Let me know if this helps!
Is there an official form for reporting bugs (or what I think is a bug)?
I'm able to select the same character I'm playing as for CPUs. It's funny, but I don't think it's intentional. I initially discovered it by the random character selector selecting the same custom character.
(Let the Battle Begin!) If two players deal damage at the same time (such as magic) when the boss is near death, one player does not receive double damage while the other does. I assume it's due to the first player (or port priority) not dealing enough damage to cross the damage threshold, but when the second player is checked it is. 
It's still a great game! I really like Let the Battle Begin! I don't know if it's based off of anything but it's based.

