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crazyebola

14
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1
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A member registered Dec 13, 2020

Recent community posts

Shows good promise. Can't wait to see what more comes of this. ^^

While the game has been moderately fun, the balance (as of version 8.6) could use a serious rework. I'm really only able to get very far using Demon, Gladiator or very well-tailored Zombie or Fairy decks.

The other decks are unlocked too late into the game (especially with wagers enabled) to experiment with. Personally, at some point it would be nice to have at least some sandbox to experiment with deck-building, and to re-balance HP gain for all the gals at the much higher heights. It is almost ridiculous how much time some of these later battles take. Sometimes they can take literal hours. What decks are unlocked naturally by interacting with some gals, it is harder to unlock some of the other ones. One way I noticed was to have an ally as soon as possible who is always bigger than you, and to constantly roll the "Beg for Cards" option until you get cards from one of these more elusive decks.

I am debating how much time I've spent on this game and why after almost a year and a half the balance has not been updated for players who do not support on Patreon. I think we're a little overdue for an update.

However, reading one of the free posts on the Patreon suggests that this upcoming version will be the final version. I would hope that with this final release there would be some rewards for players who are able to finish the story at least once, or at the very least a sandbox to experiment with deck-building, as previously mentioned.

Hi! I really like the game so far and wanted to experiment more.
Are there any plans to bring the game to a playable version on Linux? I tried playing the game through WINE and got the below screenshot. Not sure how I can reconfigure WINE specifically for the game. Regardless, when I play it on my normal desktop on Windows it plays good. Just having issues with experimentation and time.

No there is not, and there won't ever be for this game.

It's in the first section of the forest off to the right before you head to the Docks.

You have to beat the final boss (in the final dungeon past the tunnel at the beach). After that, debug mode is unlocked for that save file

You have to beat the final boss. After that debug is unlocked for that save file.

Ahhh. I can try it again on a fresh run. I bypassed Stage 1 and 2 with Debug, so next time I'll not do that the very first time around.

So a few things, all pertaining to Stage 3:

- The stats of all the enemies on World 4 are bugged after you defeat the 2nd or third enemy, causing you to surrender every time just to get more essence points

- The dual enemies in World 1 have a grab attack that cause one of your stats to go NaN until you next go to sleep

- All tinctures I tried still cause enemy stats or your stats to go NaN on contact

- Voring at any stage causes your battle stats and normal stats to go NaN

I really, really look forward to getting a native Linux version. I just figured out adding the game through Steam and forcing the game to run through Proton gets it working wonders.

(1 edit)

Yep, each nail removed makes the strange fruit more effective. Not quite sure the metric, but if you get every nail removed they can get pretty OP in the dungeons, especially in the later floors.

I am very much liking everything in 2.1.

Excellent work so far! :D

...are there any hints at all for the debug password?

Excellent work!

Quick question: do you think saves from previous versions would be able to be carried over into future versions? I would love to keep what progress I have, certainly, but I would not mind at all if I'd have to start over.