I want to make the intended scope of Steel & Storm Jam 2026 explicit: the schedule is short, and I do not expect anyone to build a large game.
A small playable prototype is a complete and valid submission. Aim for one clear core loop: one player action, one pressure or threat, one thing to defend, and one win or lose condition. A short game that is playable and understandable is enough.
If you have extra time, you are welcome to add more levels, art, audio, mechanics, or polish. But those additions are optional, not the baseline expectation.
The rules now include a lightweight-scope guideline. Please keep your project manageable, finish something playable, and share it with the Jam.
Hold the line.



