Thank you so much for your kind words! Glad you enjoyed the game <3
crazycaryz
Creator of
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The story and narrative are really intriguing! I think the guided, yet sort of open-ended narrative helps sell the point of the story a lot. That fight was tough, lol. As someone who is a chronic move spammer I definitely got wrecked. But I really like the <SPOILERS> fact that losing the fight at first gets the narrator on your side because of funsies lol. The character art is really cool and the narrator interests me a lot in their side of the story! Would love to see the other ending/path, if you do choose to expand on it!
What a cute little game! I love serving games like this, and I appreciate there wasn't a customer time limit or patience bar as it added to the cozy feel. The time passing is nice but it was quite dark during the nighttime as a lot of customers piled up then lol. I liked the different scenes of the baked goods/open fridge and the coffee customization, though a recipe book would be helpful as it took a long time to figure out how to make a frappe. The notepad for orders was super appreciated! Overall I enjoyed it a ton - S-rank barista :D
A really cute and neat game! I liked how the game was calm and easy at first and then soon turned into a high-stakes timed platformer. The controls are smooth and work well, and the art and music work well to sell the theme! Unfortunately I am notoriously bad at platformers, couldn't get too far past meeting Yal, so the checkpoints were really appreciated! I think you definitely hit the nail on the head with the jam theme.
As a irl hiring manager I feel seen
Jokes aside I thought it was fun to screen candidates quickly and at first glance you do gloss over a lot of details with the time pressure limit - there were some I thought met the bar, then maybe thought perhaps they're falsifying info with their conflicting dates of birth and the years of experience? Not sure if those counted but the little details here and there were fun to catch! A neat little experience and does have first day remote work vibes 🤣
I enjoyed this! I like the good mix of bullet hell, tower defense, roguelike strategies. Unfortunately am not the most tech savvy so I didn't know exactly how all the components should've worked but I like how they all have distinct mechanics and the difficulty ramps up a lot with the passing waves!
The premise of the game is really intriguing! It's difficult balancing picking up the ingredients while dodging the bullets, really unique take on a bullet hell. Would have loved to see some more art distinction between the ingredients so it's easier to tell what I need to pick up, but overall an interesting game! Curious to see if you'll expand on it!
I had so much fun playing this game! When I first started I was like um, hm, let me guess what they'd like, and they all sounded so happy when walking away I thought damn I really killed it! (Only to get a barrage of 1 stars in the paper the next day LMAO whoops..) I love how silly and charming all the individual customers are and their story, and the game ambience was so calming and I love that it wasn't time-rushed. Great work!
This game subverted my expectations so many times! At first I thought, oh, the bigger eat the small (agar.io style) then I found the snail rules!! I genuinely thought the game was gonna go a completely different route after the big guy showed up then Snail Rule #1 made me smile :))) really great first jam entry!!
Hello! Thank you SO so much for your extremely comprehensive feedback, we appreciate all the time and effort you put into it! For the glitches: we are aware of the ladder and slides stage having that issue, but it's a little hard for us to pinpoint where the problem points are. Do you recall any specific section where that occurred (like exiting the ladder, etc)? The second glitch is very interesting because we've not seen that before! We'll do our best to find and fix the bug.
We appreciate your suggestions a lot too! There is a quick "How to Play" screen that flashes before every stage as players enter the game, but we see how that can easily be missed. We'll try making it more obvious and/or understandable! For the items' abilities it's been interesting having a mix of people in playtests who either liked knowing what they did beforehand and figuring it out on their own as they played. As for the score indicator, we'll definitely take that into consideration!
There is actually a way to leave the game! There's a pause menu if P is pressed. We'd like to know if pressing P to do so would be intuitive to pause the game because we've been thinking of changing that to ESC or SPACE.
Again, we really appreciate your feedback!! We're glad you like it and we'll continue working on it to give you a better version!












