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Crateboy

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Thanks for the mention man! I played through this with my girlfriend and we had some fun!
Some thoughts we had were: The player not snapping to the moving platforms and moving with them is very disorienting and not very easy to control. While it does provide more challenge it doesn't seem like a fair challenge because I don't feel entirely in control. I felt like my success in those areas were more based on luck then my own skill. The spring platforms weren't very intuative, it took quite a while to work out how they were used, maybe if they launched the player on contract as an alternative?

We loved the cute animation and music. It'd be great to see the pixel art expanded upon to make the environments a bit more interesting and break up the repeating patterns.

Thanks for the fun!