Low effort game.
Heavy and unoptimized. On the title screen the game uses about 3-4gb of ram (weirdly enough it is not a precise number) , on high graphics the game lags on great hardware, with there being a crash after about 10-15 minutes of playing.
Compared to bombermanNES (which the game is a remake of) the powerups are very cheap, what do you mean "the fov is bigger". On my playthrough, no powerups dropped whatsoever.
i feel like most of the time budget went to the menu animations (with the settings UX experience being basic, with the 2 buttons serving as apply) when the user is in game, there is no UI at all, just plain text.
I have no idea why the game was coded in C, which is performance oriented when the game is genuinely cheeks performance wise.
To summarize - the NES game is miles better.