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craner97

10
Posts
62
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A member registered Apr 15, 2024

Recent community posts

Hey uhh, I wasn't able to find any other way to send a message to you other than here.

I'm wondering if you have been made aware of an issue related to save files in your game, in that they don't persist when you close the game. I kinda just want to know if this is intentional or non-intentional, and if so has it been fixed?

hate to tell ya, but you cant just link files from your computer

Oh

uh

I don't know how the page layout on android is sorry

It says all the things on the development log entry for r72.0

I don't know exactly what caused it or how to replicate perfectly, what I can tell you is that it seemed to happen specifically when a new image was loaded, an error would pop up about some file not existing, and it would crash.

Though it's possible it was instead related to key presses instead of image/text loading.

The download version seems to have some issue with how it interacts with microsoft products such as Word, Powerpoint, Excel, etc.

I don't know why it interacts with them, but it seems to try to pull packets from something incorrectly resulting in the programs being messed up.

This might be a once only thing but should probably still investigate it to make a fix.

(1 edit)

Ok I see, I've kinda just been just trying to fiddle around with the Jessica pregnancy, and the only really interesting thing that I encountered was that I managed to get the pregnant state in the awake world.

It did not carry over to the next night though. I'm a little bit stuck, like I can get the pregnancy but I cant figure out the giving birth part, is it just a waiting game?

If you don't mind me asking, what was the general process to do the pregnancy and birth?

I don't know much about the transformation shovel and paths, but there is a level 2 card in one of the doors that can be opened with the lockpick that you find in the lab starting room, as well as a level 3 card that can be obtained by putting the starfield disc into the machine below the entrance to the desert, or if you want to do neither you can get a level 3 card in Jessica's room in the manor and travel to the lab through the elevator in the back left corner of the first floor.

I played for a little while and there were a few issues that I came across and I also had a question about one of the puzzles;

First issue: (bug) If the character is not wearing anything, and they use the wardrobe to equip an item, but then decide to remove it, if they use the function to undress one then it results in a softlock. There could be more to this, but when I tried replicating it seemed to be the only requirements were: 

1: the player has to be wearing only one piece of clothing which was equipped in the wardrobe, this only occurs with some items, such as dresses, the same issue doesn't seem to be across the board, but I'm not experienced with bug testing so I couldn't figure out the reason.

2: the player has to select one instead of all when undressing.

the result is that the player will not be able to select any options or exit the menu by pressing x and will have to load a previous save.

Second issue: (inconvenience) When going into the kitchen, the cat is often in the way of the door and is prioritized when interacting, which can make entering the kitchen a pain because the player will have to either A: wait for the cat to move or B: open the door from a weird angle which can be somewhat of a pain.

Third issue: (inconvenience) I should preface this by saying it's more of a personal annoyance than a real problem but I'm gonna include it just incase it seems an ok idea. I found that when navigating many portions of the map there can be some difficulty from getting caught on ledges which makes movement sometimes feel like more of a chore than it would ideally be. I feel that it may be beneficial to include angles in some areas that redirect the player so they can keep from getting caught on things like the edges of doors, and in some cases perhaps removing collision, like with a few boxes in the supply closet in the lab, which can make it a chore to get out of if the player walks in too far.

And then my question: I encountered the squid bunny and of course got assimilated because curiosity got me, and I was wondering if there is a permanent way to remove the state to allow me to use bioscanners. I don't need an explanation for how to do it I kinda just wanna know if that's a thing and if so which map it's in.

Other than these things I think this game is coming along really well, and I've personally enjoyed a few of the unforgiving aspects of it.