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cranehed

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A member registered Oct 04, 2016 · View creator page →

Creator of

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That font still takes me back to my childhood in the 80's :)

Cheers! Yes UI definitely needs some work. It's not immediately obvious when the current coin is 'active' vs the one on the left, and yes as you mention the turn indicator could be a lot more obvious, particularly given the size of the playdate screen!

I intend to keep iterating for a month or so and see where I can take it. Feels a bit like a basic physics sim atm, need more gameplay. However I have learnt an awful lot about the Chipmunk2d framework along the way which is handy.

Nice! I like fireworks. Will try it out.

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Hello! Well the good news this is exactly what I added today :). There's now proper game states and level restarts, as well as four simple levels. The game is a WIP for a game jam, so it's changing daily atm.

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Hello! Just FYI when I try to sideload minicorn via the playdate website I get this message: "The bundleID field is missing from pdxinfo."

Does work in the simulator though, and generates me different hex maps, including some with mysterious islands :)

I think this is a fine idea. I'm imagining Close Combat style squads slowly moving around a farmhouse exchanging volley fire :)

Hey thanks for your kind words! Yes definitely a work in progress. I have a lot of ideas for sure, it feels like there are lots of potential things to explore game play wise which is exciting. The plan currently it to update the game daily (since it's a 7 day jam), so stay tuned!

Hopefully sometime this week there might be more than one level and a proper game restart :)

Nice! There's not a lot of accelerometer games on the playdate. This is a nice clean idea. The sound and music is nicely done too. A slick piece of work - impressive.

I'm not sure to be honest, I see one submission but is it completed? Can we update the submission download after we submit it? I honestly don't know.

The best pomodoro timer I've found for the playdate. A lovely minimalist app that just gets the job of pomodoro timing done with zero fuss. I enjoy the clarity of presentation too, a simple glance tells you the state of your focus time/break.

The 'alert' alerts are also very nicely done. Absolutely low stress audio that gently suggests with audio cues rather than alerts at all.

Looking forward to seeing what you create! Seems the playdate squad discord is super more active than itch.io. I shall lurk there.

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Here's my effort so far, and I plan to chuck up a daily devlog post for the seven days -> https://cranehed.itch.io/coin-chaos

I've also tried to vaguely plan what I want to achieve: https://cranehed.itch.io/coin-chaos/devlog/929364/the-seven-days-of-rae-jam

The newspaper headline montage feels like it could be an entire game itself. Possibly involving a plucky Belgian reporter. Great stuff.

No worries. Play.date Lua makes it easy to make fast changes to try stuff out.

Latest version includes 1:1 crank and ... I confess you are correct. I find myself enjoying 1:1 much more, makes the ship feel more nimble. I'm also about to add a  few lines to save your preferences so the game remembers when you've turned 'Fixed Crank' on.

Cheers! Still tweaking a few things. Next release has a random fixed maps mixed in too for extra amusement - THEN I'll put it down and move on :)

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I have just discovered your dev logs and they are fascinating. Your depth of research into the subject, and the balance between graphical design, and practical, exciting game-play that also gives you a hint of what U-Boat crews experienced is impressive. Your point about events that many players wouldn't encounter is interesting too. Obviously takes time to develop those, but they do add legs to a game, and reward the consistent, attentive player. Interesting balance to strike.

This is an instant purchase from me once it's complete and available on here or Play.Date.

Love it. A garage suitable for a Road Warrior.

Cheers! Interesting suggesting about the 1:1 cranking. Could be an input option perhaps. I was pleasantly surprised how well the crank works for this kind of top down input.