Hey, thanks so much for playing (and for the video)! As for future content, there are some new tasks and upgrades coming up, and I'm looking into how to add more gameplay variety as you climb higher up the corporate ladder!
Cr4zy
Creator of
Recent community posts
Appreciate your feedback! I'll definitely look into adding a tutorial and making the tasks (especially the Tax Audit) more intuitive.
Regarding the x0 combo, were you using the "Teacher" personality trait during that run? If not, it sounds like an actual glitch. If you remember more context of what might have triggered it, let me know so I can track it down and fix it!
Hello everyone!
I just launched the browser demo for Tick & Tired, an incremental simulation game set inside a fake desktop.
You start by completing simple office tasks (organizing file folders, classifying email piles) to trigger combos and earn cash, and then unlock upgrades in a skill tree.
What I'm looking for:
- Pacing: Do upgrades feel impactful and well-paced, or do any feel weak/overpowered?
- Task Clarity: Are the task mini-games (like directory organizing and tax audits) immediately intuitive?
- Personality Traits: Do the traits noticeably alter your playstyle, or do they feel too similar?
Page Link: https://cr4zydev.itch.io/tick-tired
Any thoughts, feedback or bug reports are deeply appreciated!
