i very much appreciate the feedback, thank you Pff.
cr3aux
Creator of
Recent community posts
the way my fingers were click-clack-clackin' across my keyboard is a testament to how badly i wanted to beat this game; i got soooo close on my second try, but alas, victory is fickle - tho i will very likely return to beat it soon.
love the art, the music and it's buildup, the gameplay, the difficulty. i still don't really know what's happening and honestly, i don't wanna know, cause that's the fun of it, trial and error with different strategies until i win.
really great job! gives me Overcooked vibes .
my favorite game of the jam so far and i'm thrilled to announce that i managed to beat it with a Total score of 16070. the art, the level design, the difficulty, the uniqueness of power-ups (that then also change the look of your bee in a meaningful way!?), etc., etc., etc.; i loved watching my Bee fly down rainbow road with a steel helmet, cozy robe, and an ice warfan.
the art is so cute! and the attack sfx sounds are satisfying. took me a minute to get used to the mechanics, but once i did i had a great time watching my bug army do their thing - great concept.
one piece of feedback i could give - maybe an sfx volume slider. sfx sounds are maybe a tad louder than in-game music. (but ofc 48hours doesn't lend itself very well to "nice to have" QoL features!)
i like the strategy/RPG elements, the music is great, and the auto-attack feature is a great quality of life add. art style is super cute too and buying from the shop is fun - getting to increase my attack radius was really satisfying.
one potential thing you could add - during the gameplay maybe have power ups that spawn randomly on the map and you have to click them fast to get them else they disappear; just to add a little more variety to the game mechanic! but of course features vs time limit is always a factor in game jams!
and bonus funny note - after year ~7 i was able to buy Chain Lightning, Shatter, and Ignite in one go. and then Year 8 and 9 i beat in like 5 seconds whereas it was taking me prolly >30seconds to beat the years before it lol! buying all power ups and then re-roll to buy more is an OP strat :)
it's such a funny experience playing this several hours after finishing it.
i played it hundreds of times in development, was so sick of it. but now that i get to sit back and experience it as intended...i have to say...i'm thrilled with how it turned out and i feel i executed on my vision. and the music by CalmnWhistle24 gave me the jukebox idea which just elevates the whole game (playing both songs at once is such a vibe, imho).
thanks Chloe and Theo for hosting such a great Spring 2D Jam '26!

