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Gladel (G.R)

12
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11
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A member registered Mar 11, 2023 · View creator page →

Creator of

Recent community posts

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Thank you for playing our game!!!!

It’s also very awesome to see gameplay videos of it. I love seeing how people interact with the things we put in!

I hope you had fun!

weirdly addicting and meditative. thank you for making and sharing this to the world

Absolutely hilarious game with very blunt comedy and fun physics to experiment with! My first impression of the game (on the first level) was that it was very difficult--I don't usually play puzzle games / physics puzzle games--but my curiosity of the story and the mechanics made me keep going.

Very satisfying to pull off set-ups of kindlings and bombs. I had some levels in which I won after simply having a perfect set-up or spamming kindlings in one spot to make things fall apart through collisions.

Loved the sarcastic writing and the progression of the story. I thought it was funny how the mailbox letters changed every time they appeared and the enthusiasm of the protagonist combined with the Benbo Quest-y art style gave the game a lot of character.

As a note, I found it difficult to know for sure that one of my blocks were burning or going to affect other blocks. Sometimes, it was obvious that some blocks were being highlighted in red and covered in particle effects, but in other cases it was hard to tell.

Surprisingly moody game with a powerful story of intervening in peoples' lives with permanent effects!

The hand-drawn pencil art with limited palette and the music with "alien" undertones complement each other nicely. The little bits of paper-like animation also give the game lots of life.

I found the magic-catching and baking mechanics to be intuitive and meditative. The most stressful part is very clever: making careful choices whether to include certain ingredients, especially Magic. Additionally, it was clear which objects were interactable or magical thanks to the color-coding and highlighting effects. So far I have gotten ending 3 of 8!

As a side note, the Settings menu appears to not be working as of my first play.

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I like that you can wave your mouse over the enemies multiple times during a fart which hits them multiple times

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I found this by accident and am very interested in the premise! Switching from being the adventurer to the adventure-giver is an interesting twist on RPG genre. I liked the tweet-tweet bird. Wish there was sound upon start-up / beginning of the game. I liked the writing / paper sounds in the dialogue UI. I was surprised to find that you can view the stats and equipment of the adventurers you meet!

The stats and adventurer names were a little bit overwhelming to read at first since they didn't have unique icons / colors / indications, but it may just be because I found the Adventurer Log by accident the first time.

I'm curious how long it took to develop this project since it looks like a large undertaking! It's impressive that each adventurer has a unique quest arc.

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Although, I got stuck at this part and am unsure how to proceed. (I accidentally selected 9 quests by exiting and re-entering the quest picker screen and then spammed the Send button in the Log.)

I found out afterward that I had to exit the Log and press the Hourglass which was no longer shadowed over, so I managed to continue, but I wish there was some sort of indicator or reminder to go back to the main screen after pressing Send.

Although, I did manage to press Send on quests with no adventurers listed, so I now have -7 reputation!

The taxing mechanic made me laugh! I played a second time and managed to get through a few rounds, so I'm getting the hang of it.

I love how when you rank up, you can see the shelf in your guild change.

Cool simple game with nice glass explosions. Good amount of FX and sensitivity options for ease of play. Wish there was sound!

I played this alongside a friend and we became very fond of the prison door. Great humor, nice art. The Tinder-style swiping menu at the start of the game is a great touch to the comedically romantic mood of the game.