Thank you for making them! I found it in the devlog.
Gladel
Creator of
Recent community posts
SPOILERS FOR THE ENTIRE NOVELLA
.
.
.
.
.
HOLY FUCK!!! I read the whole way through tonight (because I’m making it a habit to read more) and I was genuinely jawdropped. Like, I’m being serious about this: this was beautifully disgusting in a genuinely good way. It’s a mystery the whole way through giving me mixed feelings (in a good way)—like, is this torture or is this survival training? Is this death or life? As in, is the mermaid is trying to teach the protagonist the power of the desire to live and then proceeding to truly allow them to live by turning them into a mermaid!? Honestly this story also gives me the lesson of “never kill yourself,” and I know that sounds ridiculous, but I am serious! The really uncomfortable descriptions of the pain and sensations also sucked me into this, how the protagonist went from fear and pain to relief despite the “human reality” (I’ll call it that) that they’re dying painfully. This was fucked up and beautiful at the same time. Thank you for writing it and thank you for sharing it in the book drop.
Absolutely hilarious game with very blunt comedy and fun physics to experiment with! My first impression of the game (on the first level) was that it was very difficult--I don't usually play puzzle games / physics puzzle games--but my curiosity of the story and the mechanics made me keep going.
Very satisfying to pull off set-ups of kindlings and bombs. I had some levels in which I won after simply having a perfect set-up or spamming kindlings in one spot to make things fall apart through collisions.
Loved the sarcastic writing and the progression of the story. I thought it was funny how the mailbox letters changed every time they appeared and the enthusiasm of the protagonist combined with the Benbo Quest-y art style gave the game a lot of character.
As a note, I found it difficult to know for sure that one of my blocks were burning or going to affect other blocks. Sometimes, it was obvious that some blocks were being highlighted in red and covered in particle effects, but in other cases it was hard to tell.
Surprisingly moody game with a powerful story of intervening in peoples' lives with permanent effects!
The hand-drawn pencil art with limited palette and the music with "alien" undertones complement each other nicely. The little bits of paper-like animation also give the game lots of life.
I found the magic-catching and baking mechanics to be intuitive and meditative. The most stressful part is very clever: making careful choices whether to include certain ingredients, especially Magic. Additionally, it was clear which objects were interactable or magical thanks to the color-coding and highlighting effects. So far I have gotten ending 3 of 8!
As a side note, the Settings menu appears to not be working as of my first play.
I found this by accident and am very interested in the premise! Switching from being the adventurer to the adventure-giver is an interesting twist on RPG genre. I liked the tweet-tweet bird. Wish there was sound upon start-up / beginning of the game. I liked the writing / paper sounds in the dialogue UI. I was surprised to find that you can view the stats and equipment of the adventurers you meet!
The stats and adventurer names were a little bit overwhelming to read at first since they didn't have unique icons / colors / indications, but it may just be because I found the Adventurer Log by accident the first time.
I'm curious how long it took to develop this project since it looks like a large undertaking! It's impressive that each adventurer has a unique quest arc.
Castii is hot
Although, I got stuck at this part and am unsure how to proceed. (I accidentally selected 9 quests by exiting and re-entering the quest picker screen and then spammed the Send button in the Log.)
I found out afterward that I had to exit the Log and press the Hourglass which was no longer shadowed over, so I managed to continue, but I wish there was some sort of indicator or reminder to go back to the main screen after pressing Send.
Although, I did manage to press Send on quests with no adventurers listed, so I now have -7 reputation!
The taxing mechanic made me laugh! I played a second time and managed to get through a few rounds, so I'm getting the hang of it.
I love how when you rank up, you can see the shelf in your guild change.



