My first thought was to maybe make a "smaller" level with the tetris blocks to introduce it to the player in a more friendly way.
CptFinn
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A member registered Mar 18, 2016 · View creator page →
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Manage time and space in this endless frantic warehouse manager game
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A top-down stealth game (jam game) about NOT stealing
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A game developed for the Danish Championships in Game Development for secondary education
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I now played the game for about 3 hours and want to give my first impressions:
I felt like the game really shines in how obvious things are yet hidden behind architecture and the different synergies the puzzle-elements have.
It has some very good pacing in the beggining up until world_002 (the tetriminos) where i absolutely lost myself in all the puzzles given to me at the same time and i had no idea what to do, so from that point on i just wandered aimlessly and teleported around with level select.
In my opinion it didn't feel very nice to just suddenly get so overwhelmed by everything and have no idea where to start, what to do and where it ends.










