This looks amazing. I feel like it needs a few more clothing options and also the female character sprite looks a little pear shaped although the art style is very amazing.
On the fence about if I can make this fit my game concept, if it gets any updates I'll be back to check it out.
CParkDev
Recent community posts
I was looking at another RPGMaker game. Their sprite is 75 pixels tall, 8Directional.
https://x.com/Quorum_Games/status/1916933445361754339/photo/1
Even on the "Tall Sprite" RPGmaker forum thread, there are sprites anywhere from 50-90 pixels tall:
https://forums.rpgmakerweb.com/index.php?threads/stand-tall-a-list-for-tall-mv-s...
So I think the height can work, it's all relative to the scale / style of your game I guess.
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Appreciate your time / discussion / amazing work by the way.
IMO (only my opinion) these feel a little too "basic" still. I think too much detail was lost shrinking them down to 48 primarily in their silhouette / stylized body proportions. (again just my personal opinion)
Is 64 considered too tall? I know it's a bit tall for RPGMaker default RTP.
I ~feel~ like you could just take your battlers and give them a left / right walk animation and that could be a platformer / sidescroller 2-directional starting point.