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CParkDev

13
Posts
3
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20
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A member registered Jan 11, 2024

Recent community posts

Where are these battler sprites from?

Wow you have a fantastic style - pretty unique. 

What made you decide to share this with the community? 

You put a ton of effort into this work.
Just curious. 

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These ones turned out amazing. 

Great work.

Would love some clothing packs for these base templates now - gonna experiment on my own to see if I can adapt your amazing style to a modular set of clothes.

If I can get it working .. 

Last Question: Have you ever thought about selling game assets / tilesets / whatever on itch?

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Wow- thanks for the reply.

How important is it that new tilesets / artwork follows a similar color scheme as previous assets for the same game?

When you added a new city or area do you go back to your first assets and try to match palettes / colors?

How do you select the colour palette of your art - do you put a lot of effort and planning into it - or just pick what feels right based on your experience? 

It's very desaturated except certain Points of Interest that you seem to ramp up.. but never too much. 
I really like the art style.

I adore the style / detail / color palette here.

Right now these are limited use (but amazing quality)


If this expands out to a larger set of assets that cover fantasy / medieval / etc in this specific style. I would buy that in a heartbeat.

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I was looking at another RPGMaker game. Their sprite is 75 pixels tall, 8Directional.

https://x.com/Quorum_Games/status/1916933445361754339/photo/1


Even on the "Tall Sprite" RPGmaker forum thread, there are sprites anywhere from 50-90 pixels tall:

https://forums.rpgmakerweb.com/index.php?threads/stand-tall-a-list-for-tall-mv-s...

So I think the height can work, it's all relative to the scale / style of your game I guess.


--


Appreciate your time / discussion / amazing work by the way. 

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IMO (only my opinion) these feel a little too "basic" still. I think too much detail was lost shrinking them down to 48 primarily in their silhouette / stylized body proportions. (again just my personal opinion)

Is 64 considered too tall? I know it's a bit tall for RPGMaker default RTP.

I ~feel~ like you could just take your battlers and give them a left / right walk animation and that could be a platformer / sidescroller 2-directional starting point. 

These taller sprites are really amazing. I've been looking for something semi-realistic / stylized / pixel but not chibi. 
If these had a 4-Directional walk cycle... Would be really really interesting. 

Is there a 4 Directional walk animation in this style?

One of your best so far.