That makes a lot of sense to make the sound effects more related to the environment. From your feedback I'm understanding now that they should have been more congruent. While I don't plan on adding more sound effects to this game, I will take this advice for the sound design of future projects. Your examples really illustrated your feedback well. Thank you Jaogwal!
cozylile
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Noo not the dog! Haha if it makes you feel better, I did some background art and the dog and clown are both safely out of the line of fire :)
Thank you for your feedback Joozey! Delvers folley is wonderful. It took me multiple (satisfying) attempts to unlock the secret of suspicious alcove. (I will be giving it a more complete review after my game is more complete!)
Hi jaogwal,
Thank you for taking the time to leave feedback!
The idea behind the bark and clown horn is that they are distraction sounds or false flags that would throw the player off of the true "Fire".
In its final form, the player wins when drawing faster than their (PC) opponent 5 times in a row (coming soon!)
I'd love to hear your thoughts on the sfx, if in its current form, its more off-putting than silly (silly is the intention)
Btw, I played an earlier build of insect zoom when it was passworded and it was lovely! Once I've completed my project I'm excited to play your latest and give feedback. Thanks again!
