I am having a really fun time being so bad at this game
Cousinslim
Recent community posts
I loved the hook mechanic in this game! I don't know if that advanced of a maneuver would be in a ps1 game but that's not the point. I wanted to explore and break the game and I was rewarded for my curiosity. I really appreciate those little secrets and developer notes left in! I would love to see this game made into a real one
So I'm playing on the true difficulty? I think I had downloaded this version like a few weeks ago. I think the problem as to my sucking was the increase in difficulty after beating the first boss. That one jump where its L O N G after the 3 increasing platforms always gets me.
I've also been playing since I downloaded the game around 3/20 and just put out my video now. Don't calculate how much that is for the amount of skill I have
This is a really well made game! It has all the elements throwing back to those old Hi-Score Chasing arcade cabinets. The enemies are forever coming and power-ups bring life back into the run as you are looking to get overrun by the cute baddies.
Definitely worth a play at FREE. Definitely a candidate for a $5-$10 Steam game(with some more enemies, stage progression, music and powerups).
Thanks for the game!
WOW... JUST WOW. I didn't know this game was a rogue-like but it kind of came to me after seeing the randomness of the guns and perks. A great shoutout to the fps games of the 90s. A video link to my first playthrough to back up the feedback.
This is very impressive and I will be checking it out more to see more of the level designs and enemies. Thank you for the game!
I love this concept. This has so much potential! I come for the tetris but stay for the brain busting puzzle! Don't take this post as a sign that I didn't like the game. I really enjoyed playing and would like to see the game expanded. I loved the evolving enemies per floor and the lock mechanic for the stairs to the next room.
I have some problems that I as a player ran into. Please take the next few sentences as constructive feedback. It took me to my second try to actually read the directions that you need to connect to the yellow parts to have your character move. I also didn't understand why the 'attack' square was labeled as it is. When I saw attack I thought it meant that I would hit things harder. This might just be me but I think it would make sense more to make it a shield and call it such.
Again, thank you for the game.