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cottonFiock

16
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A member registered 99 days ago

Creator of

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The artstyle is amazing. I am only having some issues with the encounter controls. In the description it says space to jump, but it seems to attack instead(?). I would suggest to have one clear key for each action.

I was a bit confused on the goal of the game in the beginning, and the upgrades on the right were not too straightforward to understand too. But I got the hang of it. I adore the art style and the little popping sounds. It brought me back to my teen years, when I used to play this kind of games a lot.

This is amazing, truly. The art style, the music, the mechanics. It made me want to continue playing, even tho I am soo bad at puzzles that I managed to get stuck after some levels. Only suggestion I have is to make the blades that kill you more different from the grass, and then it's perfect.

This is amazing, truly. The art style, the music, the mechanics. It made me want to continue playing, even tho I am soo bad at puzzles that I managed to get stuck after some levels. Only suggestion I have is to make the blades that kill you more different from the grass, and then it's perfect.

I think the game is quite nice in general. I don't like card games that much, but this is more of a memory. But this is all subjective, so let's go to a concrete suggestion. I find it quite frustrating that when I remember that both cards are bad, I can't reshuffle. It feels like the game is punishing you even when you are doing good. I don't know if this was the intention, but something to consider. But nice job!

I feel like the theme and prerequisite are either a big stretch or need to be interpreted really philosophically.
That said, the game is really adorable :)

I wanna be optimistic and think that you are at your first game dev experiences and decided to use AI as a tool for help. AI is great in helping you get started in something as difficult as game development, but I think it's really important that you use it for the right things. Code creation is great (if you are a beginner, you should still later learn how to code), but put more creative effort in it. The description of the game was clearly AI generated, and I fear the idea too (and if it is not, this is clearly the same as agar.io. Copying games is a good beginning, but maybe not for a game jam).
As someone else said, a comment about the game itself, is that it feels quite boring as the only thing you can do right now is grow big by eating the small circles, and not the other players. I would start the game with more ai players of different sizes to make it more dynamic.

very easy and fun. Would've enjoyed more if the difficulty increased faster, but that's my personal opinion. Loved the "He had a family" scream

very easy and fun. Would've enjoyed more if the difficulty increased faster, but that's my personal opinion. Loved the "He had a family" scream

This left me overall a bit confused. Maybe the constant duality were the veggies we caught along the way.

I think I would have liked to see the score while playing, to give me a feeling of progression, but overall good job!

I liked the art and concept, but the end goal was not completely clear to me from the start and I had to read the description (I died because I thought the chainsaw was a power up).

Really liked the music and the overall presentation. One note: I think it would be nice if you could access the upgrades from the game, maybe between waves.

Hi, thank you for the feedback! The background was not our favorite too, but not having an artist on the team sometimes turns into this. We tried to focus more on the game mechanics and I'm glad you liked it :)

Thank you! My sister did the art, I will let her know it was appreciated. We spotted that bug 10 minutes before the end of the jam :(

Thank you! I really liked giving him the antler wobbling animation :)