Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Corvus G.

3
Posts
A member registered Dec 03, 2023 · View creator page →

Recent community posts

Yeah no I wasn't trying to imply that the game should be skill based or anything. I'm okay if the predermined outcome is you lose. The problem is that in the current way that is implemented it diminishes the entire premise. 

The enemy is not changing. That's the problem.

(1 edit)

NPC-type reply. 

Just because you don't have the brain capacity to have a meaningful discussion about the game doesn't mean everyone else has the same problem.

It's an great concept, but as other have said, the game basically cheats to get to the predetermined outcome of you losing. The moment you start to see it, everything becomes a lot less enjoyable. 

It also undermines the entire premise and story of the game. The hero is not getting better, he is not changing to fit your tactics. He is simply running through lives until he gets to one that triggers the next phase, until he eventually gets to the one that lets him figure out which exact pixel of the screen he can stand on. 

"This game is about the capacity for change" -- The author.

It really isn't. Ironically, the only reason this game works is because everything is set on stone.