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Corvo Apollo

16
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1
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57
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A member registered Aug 17, 2022

Recent community posts

TL:DR; A fantastic piece that perfectly blends the style of Animal Crossing and the original Silent Hill games in a unique way and I want more!

I cannot stress enough how much I would love to see this expanded upon. I think the overall art style is the strongest element about this game and I would love to see a full fledged game in this style! It works so well in terms of striking the uncanny valley for me with the cute chibi characters in contrast to the dilapidated environments and eldritch monsters.

I must also commend you on utilizing the environment effectively to sneak in subtle but effective scares that keep the player on edge. The murmuring in the boys bathroom, the ghost of your own character popping up in various places, and more were really nice touches that I feel should be highlighted more when talking about this game. 

However, this is where I must start talking about the issues that I had with the game. To begin with, the controls.

I am unsure if I was the only one with this issue, but the controls that were displayed on screen were not accurate. For example, the map in game says you have to press the back button in order to display the map. However, that didn't work for me. For some reason the button for me to display the map was the left trigger. This wouldn't have been an issue if there was an option to remap the controls, however to my knowledge there isn't any. (For context, I used a PS4 controller for my playtime.)

Speaking of controls, another issue I had in this regard was the inability to stay in third person. I personally am not a fan of fixed camera angles as they can be really disorienting to me usually, so I was pleased to learn that I could switch to a third person perspective at any given time. However I was quickly shocked to find out that the game would often force me out of third person into a fixed camera angle almost every time I entered a new room and I had to manually switch over to third person every time. This was really annoying to me.

Another issue I have in this game is the monster itself and how it "hunts" the player. I use "hunt" in quotation marks because the monster was such a non threat throughout the majority of my play time. Its general roaming speed is low, you have be basically five feet away from it to see you, you can easily outrun it, and you can easily escape it but walking into any room throughout the building.

Yet another major issue I had with the monster was how it worked when you collected all ten pages and had to get back to the entrance. The fact that it automatically knew where you were, even if it was on the other side of the map, is in my eyes, cheap. 

And truthfully this is a shame because the monster itself is scary. The visual design is great, the audio cues are fantastic, and the music that plays when it chases you is wonderful. I just wish it was more of an actual threat that required more threat in terms of trying to evade it and didn't rely on cheap gimmicks to actually endanger the player.

All in all I had a lot of fun with the game and I firmly believe that with a few tweaks here and there this could be a hit. Considering the amount of time that you had to make this game, what you have here is nothing short of impressive overall. I hope you expand on this more if you are interested and I can't wait to see what other products y'all put out!

TL;DR - A magnificent, compact, and fascinating experience from start to finish with amazing art and an engaging short story that is expertly done!

This game blew me and my expectations away in the best possible way. I will readily admit that I was personally not the biggest fan of the previous game, Dead Plate. While the art was gorgeous, I personally found the characters and story in that game to be predictable and dull at times. Furthermore, the gameplay just didn't really do a good job at capturing my attention and was slightly frustrating at times. (Now to be fair, I did drop the game about halfway through. I fully acknowledge that the game very well could have improved in the second half, however I just didn't feel engaged or interested enough to bring myself to pick it back up again.)


Needless to say, I was slightly apprehensive when booting up this game. However, despite that, I can confidently say that by the time the credits rolled I was absolutely surprised and beyond pleased with the experience overall.

To begin with, the art is, as always, an absolute treat. The art style with these games are incredibly well done and something that I personally really love. I can't quite explain why I love it so much, but I do.

Secondly, the characters, their personality, and their motivations are much more engaging and extremely well done than in Dead Plate in my opinion. It truly is an achievement to pack in so much with so little time. For a game that is at most 40 minutes, (if you go around interacting with every object and hearing all the dialogue), there is a shocking amount of depth present here.

Third, the gameplay itself while incredibly simple is more than enough to engage the player and makes the player actually think. 

And of course last but not least, the story. In my opinion, the story while basic was really well done and paced extremely well. I really enjoy this take on, "atonement". It just works so well in so many ways that I would love to go into for this review, however I have written enough as is.

All in all, I think everyone who worked on this game did a fantastic job in every department. I highly recommend supporting them however you can. I can't wait to see more of your work in the future.

Thank you so much for the wonderful time and I hope you all have a pleasant day!

TLDR; At times tedious, but overall a tense experience that captures the look of Steamboat Willie perfectly!

I have to say that coming into this, I wasn't expecting much. Truthfully I thought that this was going to be another low quality, zero passion, minimal effort horror game looking to cash in on the now public domain mouse. 

However by the time that I beat it, I was pleasantly surprised. I found myself on edge throughout my playtime, and I even jumped a few times surprisingly. It wasn't a jumpscare fest like I was expecting and I quite appreciate that.

I will say that it did grow a little tedious at times. Repeating the same tasks over and over felt boring and sadly there isn't much of a reward for doing so. I feel like if we got more time exploring the descent from Willie's normal cheery attitude to starving animal the gameplay would feel more engaging.

I will also say that the section where you are told to get the potatoes but in reality need to leave the area to go back to Willie could use some clarification? I feel like an average player would get confused and even frustrated trying to figure out what to do. 

Lastly, and I am not sure if this was a bug or not, but as seen in my video Willie did not give that 3 second head start he was talking about. Was that because I wasn't sneaking or something? Also there was a bug where Willie killed me through a wall when I was trying to hide from him as well.

Despite those issues though, I think this is an overall well made game that clearly had time, effort, and love put into it! This take on a horror story on Steamboat Willie is a breath of fresh air that I did enjoy and highly recommend. 

Thank you for making this, and I hope to see more of your work in the future!

TLDR; An impressive looking and spooky game with a good  story!

I have to say I was pleasantly surprised with this game! It appeared very surface level at first but by the time that I completed it I was incredibly impressed at the consistent level of subtle foreshadowing. The end twist was predictable yes, but it was something that was built up to rather well!

I will also say the writing was pretty good despite how sparse it was. The characters are charming and also disturbing thanks to the incredible design and visual style of the game.

I will say my main complaint about this game is the car itself. It rather sluggish to control and it felt like I was trying to fight it at times to make it go the way I wanted to. There was also a bug where I got stuck on the last spike ball when the spike balls made their first appearance. Thankfully I was able to restart from a checkpoint rather than have to restart the entire game.

All in all I was impressed by this and I will definitely be looking forward to more of your games in the future!

TLDR; Freaking amazing. Truly astonished and I NNEED more!

To elaborate a bit more on my thoughts regarding this game, I really did enjoy this thoroughly. The audio, the music, the little but game changing evaluations you put to the standard Russian Roulette formula, the chilling yet detailed and charming art style, and more make this a tense, thrilling, and addicting experience that is a pleasure to endure at every moment.

I would love to see this world and concept expanded upon in a future installment. Maybe playing different games that are similar to Russian Roulette or the ability to play with other people perhaps?

I really have no major complaints. One of the best indie games that I have played as of late. Well done and I cannot wait to see more of your work in the future!

LOVED IT! I really hope you guys make this a full game, I miss FMV horror! (Also give Truffle more screen time, they deserve it.)

Incredibly fun game all around! Glad to see you back in action Zed! Can't wait to see what you do next!
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Outstanding! Expertly written dialogue and incredibly well done art! Love the characters so much, I wish we could see more of them! Can't wait to see what you put out next!

I have to say I am incredibly impressed with just how effective the creep factor here is while also keeping the intrigue going throughout. I love the narrative here and I hope to see more of this art style in the future! Such a creative and unique game in multiple ways, you did a fantastic job with this one!

I am beyond surprised at the level of quality present in this title. The VA work is fantastic, the story is delivered effectively, the scares and clever, the tension is well maintained throughout, and the visuals are impressive.
I am definitely keeping an eye on your future projects, I can't wait to see what you are gonna cook up next!

28:07 to End For Three Headed Santa!

This entire game feels like a cursed, neverending, nightmarish fever dream after taking acid from an alien planet laced with microscoptic lovecraftian horrors from the shadow realm.
I love it. It's genuinely funny and I had a good time with it. I highly recommend it if y'all want a good laugh. Merry Christmas/Happy Holidays!

13:06 to 28:07 for How to Build a Snowman!

First off, the art style for this game is fantastic! For a game made in 3 weeks the fact that you made so many different areas each with its own look is admirable. 
Also, and I wasn't expecting this, the lore/story was also pretty intriguing! I wouldn't mind seeing more of this it's genuinely interesting!

The only complaint I have is that it is slightly buggy. I experienced a hard crash once I left the shed.
Also during editing I noticed that on my first run of the chase sequence I actually made it and was being lowered to the final section, but was still caught (I'm not sure if this is intentional or not). This led me to questioning what to do as I thought I had to do something else, which was a little frustrating. Thankfully, I found out what to do eventually.

Also, a little more direction during certain segments would be helpful. For example I got confused when I had to go to the shed to get the arms and found out I couldn't take the antlers off the skull. I thought I was doing something wrong or the game bugged out when I discovered that I had to leave the shed entirely and walk up to the snowman in order to progress.

Overall, I think that this a really neat little horror game that has decent potential to be expanded upon. I hope to see more of your progress in the future! Merry Christmas/Happy Holidays!

00:16 to 13:05 For Slay Bells!

This was a well made and very fun horror game! The visual style was incredibly well done, I'll always love the retro, pixelated style. Can't wait to see what you do next! Merry Christmas/Happy Holidays y'all!

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I had a fun time with this game! It feels good to finally get around to playing one of your games. For a game made in a week it's a fun time! 
Also I had a pretty good laugh at the "bad" ending LOL

Heya! I seem to be having a little trouble with the games resolution. I can't seem to adjust it to my monitor, its super small. I also don't see any in game settings to adjust this. Do you or anyone else have any suggestions on how to fix this issue? Thank you!