TL:DR; A fantastic piece that perfectly blends the style of Animal Crossing and the original Silent Hill games in a unique way and I want more!
I must also commend you on utilizing the environment effectively to sneak in subtle but effective scares that keep the player on edge. The murmuring in the boys bathroom, the ghost of your own character popping up in various places, and more were really nice touches that I feel should be highlighted more when talking about this game.
However, this is where I must start talking about the issues that I had with the game. To begin with, the controls.
I am unsure if I was the only one with this issue, but the controls that were displayed on screen were not accurate. For example, the map in game says you have to press the back button in order to display the map. However, that didn't work for me. For some reason the button for me to display the map was the left trigger. This wouldn't have been an issue if there was an option to remap the controls, however to my knowledge there isn't any. (For context, I used a PS4 controller for my playtime.)
Speaking of controls, another issue I had in this regard was the inability to stay in third person. I personally am not a fan of fixed camera angles as they can be really disorienting to me usually, so I was pleased to learn that I could switch to a third person perspective at any given time. However I was quickly shocked to find out that the game would often force me out of third person into a fixed camera angle almost every time I entered a new room and I had to manually switch over to third person every time. This was really annoying to me.
Another issue I have in this game is the monster itself and how it "hunts" the player. I use "hunt" in quotation marks because the monster was such a non threat throughout the majority of my play time. Its general roaming speed is low, you have be basically five feet away from it to see you, you can easily outrun it, and you can easily escape it but walking into any room throughout the building.
Yet another major issue I had with the monster was how it worked when you collected all ten pages and had to get back to the entrance. The fact that it automatically knew where you were, even if it was on the other side of the map, is in my eyes, cheap.
And truthfully this is a shame because the monster itself is scary. The visual design is great, the audio cues are fantastic, and the music that plays when it chases you is wonderful. I just wish it was more of an actual threat that required more threat in terms of trying to evade it and didn't rely on cheap gimmicks to actually endanger the player.
All in all I had a lot of fun with the game and I firmly believe that with a few tweaks here and there this could be a hit. Considering the amount of time that you had to make this game, what you have here is nothing short of impressive overall. I hope you expand on this more if you are interested and I can't wait to see what other products y'all put out!