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corvile

3
Posts
A member registered Jun 06, 2020

Recent community posts

OOOH in that case I'm extra excited for Cruel Season! I've been trying to give myself little rules to make the game more challenging >:D

(1 edit)

I ended up sticking my head into the discord for a nosy, and it looks like the devs probably won't be adding this (there's an item in the FAQ about how it's not possible for cats from different saves to interact), which is understandable since it'd really increase the scope of the project, so it'll have to stay in my imagination for now :') There is a mod called OtherClansGen that seems to do something like this, though!

I did have another thing I forgot to say, which was that I'd love if there was a hunger/freshkill-pile-fullness mechanic, so that hunting patrols would feel meaningful and leaf-fall and leaf-bare actually felt harsher. Maybe hungry cats would fail patrols or fall ill more often, and hungry apprentices would have a harder time gaining experience, that sort of thing :0

And thank you! That's good to know :D

I really enjoy this game! It's a great little timewaster and I get very attached to the clans I build. One thing that could be really cool is if there was some way of managing multiple clans at once, or having my multiple clans interact - like, say I have WaveClan and GladeClan both created, I could have members of GladeClan bump into each a WaveClan patrol, or ask to borrow herbs, or have a battle, or meet each other at a gathering and form opinions of each other every so often. Each moon I would be able to manage the patrols and affairs of both clans before progressing. I feel like that could really increase the immersion and fun, but obviously also increase the complexity, so I understand if that wouldn't ever be possible. I'm al;so curious if there's ever a way to bring back/recover cats who get lost or stolen by Twolegs :0 Either way, thanks for maintaining this game!