Sort of! The Strikeforms and Gerard's fencing techniques are actually both references to the same thing: the sword forms from the Wheel of Time book series! I'd finished it a bit before I started writing Melee Plus
P.B. Cornylius
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I appreciate you taking the time to share your thoughts! While making the tear a quick action does impact the Banshee's action economy, the tear no longer closes unless the Banshee chooses to close it, so it taxes the first turn, but generally only that turn.
Making the core a quick action synergized well with the Banshee's use of Ordnance weapons, using its first action to attack and the following action to pop the core. Making it a quick action also allowed the core to as powerful as it is (repeated use, guaranteed damage, teleporting) due to it carrying risk and action cost. While making it a reaction wouldn't be unreasonable, it would likely require nerfing the effects. I want cores to feel like powerful and important choices, and making the player consider how to use it in the action economy is a part of that.
It did! Its a rule I've been using in various forms at my table for a while, as I play with a larger group, so when players suddenly lost an entire turn as a result of a couple unfortunate d6s it can be a bit of a bummer.
The "Relentless" rule can be seen as making Structure Checks a bit less punishing, but I've found that losing HP and the effects of System Trauma tend to be impactful enough, and Stuns can be rough for players as it denies them the opportunity to participate in the game. As for side effects, there are none that I would personally view as negative. Its generally let my players be more aggressive and take risks, which leads to exciting moments of combat storytelling, and the slightly increased presence of "System Trauma" instead of Stunned makes it feel more like your mech is being torn apart as you the players fight tooth and nail.
You are indeed correct! You take the normal effects of a structure check, but treat a result of 1 as simply failing to gain the action.









