Thanks J, that's super encouraging! I'm really eager to see all the key parts moving too and once they're running I'll get a gif or video on here.
Edit: actually, I reverted some of the stuff networking broke to make a quick gif!

For now though, I've kind of hit a wall with networking. I made a huge mistake not coding everything to be networked from the beginning, and adapting what works offline has been really tough. I've finally gotten player movement, aiming, and aim reflection networked but I'm stuck on getting walls to spawn.
Oh, and I updated to Unity 2017 and everything now has a rainbow sheen. I actually like it, but I should probably figure out what's causing that.

I also made a frittata for comfort and energy in these trying times.




