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corial

19
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2
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A member registered Oct 08, 2022

Recent community posts

I'll probably upscale my favourite transitions, then. :) 

Thanks again for sharing such an amazing resource - it must have taken ages to put all this together. As a complete newbie to renpy, it's heartening to know that the coding scene has such a supportive community. 

Thanks for sharing this! I just had a question - is there any way to upscale the these transitions? I'm working with a 2560x1440 resolution, and each transition I try only covers the top left portion of the screen.

IT WORKS. Thank you! I'm sure this goes without saying, but I'll be sure to credit you when the game releases. :D

THANK YOU 💖✨ I OWE YOU MY LIFE

(1 edit)

Thanks for sharing such an interesting tool! I just had a question on where to add:

"define gui.focus_frame_image = "gui/overlay/cursor.png" # an image path as a string - make sure it exists!

define gui.slide_time = 0.2 # how long should the movement take

define gui.focus_warper = "linear" #  what easing function to use?

define gui.focus_padding = (0, 0) # how far away in pixels the corners of the displayable are from the actual focused button

## UPDATE 3/2/2024: Added a "pulse" feature which periodically makes the frame pulse in a sine-like pattern

define gui.focus_pulse_amp = 5 # how much (in pixels) the frame "pulses". Set to 0 to disable

define gui.focus_pulse_time = 1.0 # the period of the frame's "pulse"

Your notes say to put it at the end of a screen, but it'd be helpful to see an example of how it's meant to be indented in the screens rpy. 

Also, in the notes it says: [# add "focus_frame"] is this meant to be added as well? 

This is an amazing tool, thanks for sharing!

Thank you for sharing this text shader, not to mention a wonderful game! The animations, visuals, and writing are 10/10. During an era of ChatGPT slop, art and writing like yours gives me so much life.

(2 edits)

Thanks for sharing this! I just had a question - is there a way to customise the timer bar with images? Or to adjust the opacity of the borders?

Edit: Nevermind, I figured it out! instead of:

screen timed_choice_visual(adjusted_time):

    fixed:

        xsize int(gui.timed_choice_timer_bar_width)
        ysize int(gui.timed_choice_timer_bar_height)

        xalign 0.5

        # The timer bar is not filled.

        add Solid(gui.timed_choice_timer_bar_under_color)
        add "gui/bar/right.png"

        # The timer bar when it is filled.

        # It will shrink to the middle until the timer has run out.

        add Solid(gui.timed_choice_timer_bar_fill_color):

       
            at transform:

                xalign 0.5

                xzoom 1.0

                linear adjusted_time xzoom 0.0

I'm using:

screen timed_choice_visual(adjusted_time):

    fixed:

        xsize int(gui.timed_choice_timer_bar_width)
        ysize int(gui.timed_choice_timer_bar_height)

        xalign 0.5

        # The timer bar is not filled.

        add "gui/bar/right.png":

            at transform:

                xalign 0.5

                xzoom 1.0

        # The timer bar when it is filled.

        # It will shrink to the middle until the timer has run out.

        add "gui/bar/left.png":

            at transform:

                xalign 0.5

                xzoom 1.0

                linear adjusted_time xzoom 0.0

Wherein left.png and right.png are custom bar images. 

Hi, thank you for sharing this! I'm just starting out with Ren'py and assets like yours are honestly amazing - I didn't know the engine was capable of this sort of thing.

I just had a question: How do I customise text effects? I've tried uncommenting the grayed out text, to no avail. 

The tutorial is so cute, thanks for sharing this! As a total beginner to Ren'Py, I really appreciate how clearly you commented each functionality.

It's a game announcement, not a demo release. Think of it as an advertising push.

It's been years since I've truly enjoyed a game or, rather, that I allowed myself to pursue a puzzle for the sake of it. I could never bring myself to enjoy a challenge, or to truly engage with a work - for a time, this was all I knew. A benign sort of monotony within which I'd forgotten the pure joys of life.

Playing A Monster's Insight was a breath of fresh air. Thank you.

Wishing you and everyone else involved in the game a very pleasant year ahead <3

Thank you for making this game! Incri, pep, emf, and odx are all such wonderful characters, and the banter was top tier.

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bro i fucking love incri. where's my toxic boy failure at, huh? romance is IMPOSSIBLE TODYA'S SOSCIETY

Great job with the demo! 

I love this game so much, thank you for sharing it with us. <3

YOU DROPPED THIS 👑

Thank you for sharing this game with us! 

radio.Signal is an unparalleled experience with a nuanced narrative, evocative voice acting, and a unique premise - I still look back on it fondly, months after the initial playthrough.