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Cora Reyes Calens

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A member registered Feb 08, 2018 · View creator page →

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Hey, Valeriy! Sorry for the delayed response. I appreciate your kind words. Bitsy seems like a simple and limited tool yet the possibilities are endless. I've even seen full graphic novels made with Bitsy!

I'm also glad you found my devlog useful. I got inspired by other developers. I find it very helpful to reflect on the things I did, find improvements and take those learnings to my next project. So I really encourage you to do the same. I seems like unnecessary burden at first but it worth doing it and, like with everything, you get better the more you do it. 

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Although the game is unfinished, it still works. The color palette made me think "wtf is going on?".  And the kitties were very funny. 

The only thing I would add to the game is some ambient music to accentuate the experience the further down you go.

Hey, never thought ghosts going on holiday could be that entertaining!

It's great that you took the time to visually mark the people already "visited" by the ghost. I also liked the character design of the ghost family, the airport guard and dog. With a single pixel you can spot the cap. Also, the stinking socks text sequence is hilarious.

I enjoyed playing the game.

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Thanks a lot for taking the time to play the game and read the devlog! There are a few stepbacks when interacting with certain objects. Not sure if you encounter those.

And, yeah, that kitty seems to hav a story of its own.

I'm glad you enjoyed the little Tardis adventure.  The Tardis wasn't on my original plans. I got carried away while adding those characters/objects across the maze. Then thought that it would be could to "teleport" the player  and change the landing spot  a few times. It was fun to do.

Not a very graceful exit but, hey, you got out of the maze. Thanks for playing!

Thanks a lot playing, onion. The dumpster is the only ending. I had planned to add a few more, but it was taking me too long to wrap up the idea and decided to keep it as it is.