Really good game! Altho I do think it would be a bit better with some sort of fast-forward button to quickly skip certain wait-y parts of the game, and the pests should also be toned down. But the artstyle is peak, the soundtrack is silly and fun
CopperHopper
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PEAK. LET ME TELL YOU HOW MUCH I'VE COME TO LOVE YOUR GAME SINCE I SAW IT. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD PEAK WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE BILLIONTH OF THE PEAK YOU COOKED AT THIS MICRO-INSTANT.
PEAK. PEAK.
I can see it having potential, but the movement is really slow, and it can't be fullscreenned. I'm not sure if the other people are serious about it being fast, but if so, then I think you might have forgotten to implement delta or whatever they call it in GameMaker. With that being said, the animation of the main character is REALLY good, and I would definately play it again if these issues were fixed.
This is genuinely my favorite game of the jam so far. The graphics pop, the designs are fun, gameplay is snappy, and more.
Just a few problems: Most of the tiles in the web version are black, so it's pretty much unplayable. Also, the fact that the final boss doesn't have his own theme ruffles my feathers a bit. Lastly, all the enemy designs are fun cogwork robots, but the final boss is just "generic time guy".
With that being said, please make this into an actual game. I would pay money for that.
