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MundoC

6
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A member registered Dec 25, 2019

Recent community posts

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A little game of Baccarat never hurt anyone. After all, "one rises to meet a challenge!'

Original resolution:


Nokia mockup:

So I looked it up, and it seems like I somehow downloaded the Demo version by mistake. I downloaded the proper version now so none of this stuff applies now. My bad.

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I decided to check out the new update because I haven't played in a while, but I find it's flat out impossible to get anywhere thanks to the first homing shark. She's way too fast to outmaneuver or even to prepare for. There's nothing signaling that this specific shark can track you, so by the time you realize it, it's already too late. Also the fact that said shark can jump as well I find to be incredibly cheap. Jumping outside the water was one of the few consistent strategies against fast sharks before, and now that there's zero safe areas just feels like there's no risk or reward here, you just get punished for playing the game for more than a minute.

I can't even tell what the rest of the game is like because I can't get past 170 fish before the shark comes in. The one time I DID dodge the shark it somehow broke the game. I hope the balancing update comes soon.

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Also I discovered a bug where the sharks just sort of disappear off-screen and don't show up again. This happens early in the game and it more or less softlocks it to where only the first two kinds of fish show up and nothing else until you reset.


Edit: Found another glitch a little while later where the shark keeps flashing the warning sign but never shows, which also ends up with a similar softlock except with the third kind of fish.

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So after playing the paid version, I have to say this is a pretty good starting point. It was a little frustrating to control at first, but once I realized you're supposed to move in an arc like a dolphin, it became a lot easier. I was able to reach up to 300 so far.

One thing I would suggest is that once the sharks reach the range where they become edible, maybe have the ones that can be eaten approach the player from the opposite side of the screen? While the current situation does allow for a bit of a risk/reward dynamic, it's a bit awkward to gauge whether to avoid them when you have so little time to react, so it usually ends up with the sharks being eaten by accident. It would also make things more consistent, with anything on the left side being dangerous while the right side being food.

I really like this filter, though I have a minor issue in that exporting gifs isn't exactly 1:1. I found a way to use dithering in a way that can mimic transparency effects when viewed through one of the filters, using horizontal strips of color. But when I try to export the gif, the end result fails to capture the effect, despite it working fine when viewed through the filter itself. Is there any way around this issue?