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coolhus

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A member registered Apr 28, 2024 · View creator page →

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This stressed me out so bad, I've blown up so many astronauts trying to recover from my nap. Nice job!

I like the concept but it's very punishing. Think the mechanic could be really interesting in maybe more of a trajectory planning puzzle game where you have a better overview, or maybe getting some sort of control once you've launched (or a self destruct for when you're drifting 1m/s directly at a wall). Really liked the planet designs!

This was great, really impressive! The balance was pretty good already, I think the major possible exploit now is that the inventory is completely safe so I could get away with letting my forges just burn to the ground once I had enough stored up. Tbf, the psychic damage I would've taken if my stores had disappeared in a fire might've lead to me fully ragequitting, so maybe that was a good call.

I enjoyed it! I didn't understand that it was ok to move when the countdown timer *wasn't* going at first. I really liked how the countdown was to the beat.

I never know how *desperately* I wanted a Dracula-themed submarine before this. Well done! I found it pretty hard, so I couldn't finish it. A difficulty setting would've been really nice since I really enjoyed it.

I never know how *desperately* I wanted a Dracula-themed submarine before this. Well done! I found it pretty hard, so I couldn't finish it. A difficulty setting would've been really nice since I really enjoyed it.

Solid game and really impressive polish! I usually don't have the patience for the genre, but I liked it :)

Nice job! Surprisingly stable, the countdown reached 0 while I was giving the heimlich and it let me finish before resetting once I left the room, so good job with dealing with that corner case. 
Getting the prediction wrong and having to wait the whole day to reset was kind of frustrating. Would've been nice if you could go back to bed or something to reset for the next day.

Completely agree with the lack of reset button, it annoyed me in just the few test runs I did to check the web build was working. Thanks for trying it out!

Thanks for trying it out! (❁´◡`❁)

Completely agree that the lack of a reset button is annoying, just didn't have enough time to add it before the deadline. Thanks for trying it!

Thanks for trying it out! If this blows up, I'll expand it with a overnight oats special level ;P

Glad you had fun, thanks for trying it out!

Thanks for playing! I saw this email first thing when I woke up and it's still got me all excited halfway through the day 😊

Thanks for playing! And really appreciate the feedback 😊

Haha, I thought this was tetris so I was confused when things didn't disappear. Very cute and fun though!

I think this was a really cool idea! It was really hard to control, and I didn't realise at first that the items would merge so a description might help :)

I had a very hard time figuring out what to do and what could be clicked on, so I did not get very far. :(

Cool idea, but unfortunately the bar to entry was a bit too much for me and I couldn't keep up enough firewood to make more than one potion

Seems like your screen size in the Godot project and the settings on the itch project don't match, I could only see the upper left of the screen.

The game wouldn't finish loading for me, it just got stuck on the Godot loading screen :(

Cute game, I had fun trying it! It would've been nice if you could pick up brews as they were finishing, instead of having to walk in and out of their hitbox.

Unfortunately got an error message so couldn't try it.

'Error: Couldn't load project data at path "/". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).'

Nothing happens when using the controls... :(

Really nice, I had fun trying it! I found it a bit confusing that the drink was rejected when the ingredients were in a different order than the recipe, so that might be something to consider if you keep working at it :)

Thanks for playing! Glad you had fun with it :D

Thank you! We tried to make it a bit difficult, so we're glad you figured it out and could have fun with it :)

Thank you for playing! Yeah, we struggled with balancing the learnability, so glad you gave it a shot :)

Glad you had fun, thanks for playing!

This level is driving me nuts, I cannot figure out a way to cross. My theory is that I need to shrink the box to left to push the box to right off grid and get it to cover two halves of the gap, but I can't do that since I can't get on the right side of the right-most box before the gap. Really nice game, well designed puzzles and a fun twist of going of grid BUT I NEED TO KNOW HOW THIS IS SUPPOSED TO BE SOLVED, pls help.