Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

coolgy

2
Posts
A member registered Jun 16, 2020

Recent community posts

(1 edit)

For our purposes, I think it's fine if the player themselves survive. I think the questions you pose are super valid ones, but the simplest form where only the player surviving to the end matters is good enough for the purposes we want in our static. The way I would use it is, please play the simulator until you have 10 completions (or whatever is appropriate), then show me a screenshot as a receipt of your accomplishment. That allows me to have some level of confidence that people grasp what's going on in the mechanic.

Hopefully that should be the bare simplest form of this idea, too.

Hey DangerMomentum, is it possible to add a "completions" field somewhere on the screen? Very simple really, just:
1) If you successfully complete the simulated mechanic, completions +1

2) If you, the player, die; if you change mechanics; if you hit the reset button, completions = 0

I would love to be able to set a standard for my static so we can be sure we all know these mechanics.