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conolord

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A member registered Jan 09, 2025 · View creator page →

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I chose the AI because not everyone knows how to code, even with blocks

won’t even start

no damage run, lezgo

(4 edits)

** sarcastic tone * woah, this looks like dogshit.

is there a P hit?

I thought it was absurd adding a joke character like an amogus OC in here, but putting in FUCKING N FROM MURDER DRONES?

and don’t get me started on this shitpost worthy of an OC

level 1 is impossible

found the original: https://scratch.mit.edu/projects/818668483/

just beat the dragon on hard difficulty

no slouch when it comes to difficulty

make the boss intelligent enough to be like this game, where it gets more powerful the more it wins.

an actually good boss simulator game (I’ve yet to die)

good, I thought I was because it connected to my other browser on my desktop

like dark souls if it was literally about souls

why it no work?

it showed me an undecypherable message, is that supposed to happen?

undo button don work

Nightmare(very predictable slams) Disease(easily avoidable syringe) death(hourglass is weakspot)

no damage run babyyyy!!!!

I have a bug I found, when escaping, the hexblade goes back to the sword at the start of the game

it won’t let me start the game, plz HEEEEEEEEEELLPPLKLE[

kultisti, your work is such a peaceful experience, keep it up it’s the only way to control my sanity.

btw I think I broke the demon dog because it jumped into the air and stayed there, didn’t spin, didn’t attack.

I did finish the fight 1st try but that bug was so out of place, I think I hit it s soon as it jumped. IDK?

this made me look like an idiot, thanks

I did a no-death run 1st try an HO BOI IT WAS INTENSE.

(3 edits)

this is like dark souls, if dark souls was 2d, a short boss rush, and looked like an SNES game; hard and fun.

boss 1 attacks: sword swing, stomp. boss 2 attacks: underground sweep, fireball stomach. boss 3 attacks: downward thrust, electric thrust, thunderstorm. boss 4 attacks: hamster mode, porcupine mode, acid breath. boss 5 attacks: floating daggers, floating greatsword, storm of swords.

also the totem-flame timer isn’t a threat most of the time and the hexblade curse is only a main threat in the stomach-eyed lamia boss.

lets stop before it gets too weird.

pressed every action button, still nothin’

why can’t I enter a pipe upwards?

………….

wut?

pretty sweet for a game that has no changed sounds.

how’d you make cutscenes?

I think that pocket platformer is a bit… open ended, here are some ideas that may improve satisfaction in the community, or at least me. custom rules: I think having a simple text to code system, where you write the description of a custom block and an AI tries it’s best to convert it to code, would be pretty fun, and the person can communicate with the bot just in case they got something wrong. more enemies: the enemies in this engine aren’t typically enemies but rather just obstacles that the player must avoid, I want at least 10 enemies that you can physically damage instead of avoid. custom powerups: all of the powerups are just seperate techniques that the player knows by default, why not something else like an extra life or a landmine ability.