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Connor K

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A member registered 93 days ago

Recent community posts

Awesome updates! Found this on Reddit and I am super excited to follow the development. Paid a few $$ to have it in my collection (wish I could give more, but I am a broke college student in a dev/programming course.)

I love the art on the tiles! Reading through the Design doc and then pairing it with the screen-shots, I can't help but think of this as brutal Catan. I am concerned over the balancing of the colonizer NPC, but the right balancing could make for a unique play-through each time. The Prisoner's-Dilemma-like strategy of a group victory option is a fun idea, and the sole resource being only food is exciting and slightly haunting.

This entire composition is amazing. I loved the simple retro vibes to open and close the song, and the swell in the middle is great! I would love to see this in someone's game.

I mentioned this on my comment for Ty's submission, but I feel like this fits right into that passive-survivor-roguelike genre that has been set ablaze by the likes of Vampire Survivors. I think the mustache and sideburns gave just enough character to the Tylenol-like enemies, and I managed to snag a score of 1000! I think some sound fx and music could've given the game some depth, but I still had a lot of fun blasting baddies. 

I have been absolutely addicted to games like Vampire Survivors as of late, and I feel like this fits right in the genre! I also was taken back to Mario Galaxy with the fun moon arena you made. I was running into some bugs with my hits not registering and still taking damage, and while the craters are cool, I think the aliens struggled once they fell in them. The music fits the frantic vibe and it is also very funny. There is a lot of game here, and kudos to you for having  a full fledged menu system. 

I think is a short amount of time you managed to capture the spirit of adventure! I do think some ease-in and ease-out could've made the door animation a little smoother, but  I  think this could work as a cool studio animation for the beginning of a game. To infinity, and beyond!

I like the duality at play here. At first it seems like you are just playing through a typical choose-your-own-adventure story, but the twist of being able to play both sides of the same story is cool. I would've liked to see the ability to go back to the start without refreshing, and possibly something to spruce up the looks, but I think this idea is worth following to see where it goes. Cool stuff here

I actually laughed out loud during the coffee bit. I would love to see this project fully fleshed out, and I actually think it works well as a silent film. I wish there was a bit more pop in the art, but I understand it's difficult given the time constraints. Funny, poignant, and thought provoking!

This game serves to show how far you can go with simplicity. There is emotional punch and some beautiful moments woven into a small experience. I think some sort of marker to show when you'd already talked to someone would've been helpful, but the dialogue is worth experience twice anyways.

I loved the spooky ghost town vibes. It is amazing to see what can be achieved with some tricky lighting fx and some fog. Would've loved to be able to interact with some of the objects, but I think the atmosphere is great

I can't get this to download properly

Love the whole feel you went for here! The character is cute and charming, and the movement feels great. I agree with the other commenter here that the hazards could've been more clearly define, but I think that it becomes easier to tell the hazards with each replay.

Even without the texture I can see the vision so clearly here! I would love a whole game world in this style. (The dish on the side is killing me)

I feel like you nailed the theme with this one! Love how the difficulty ramps up as well.